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[libs/gui.git] / source / input / windows / keyboard.cpp
1 #include <windows.h>
2 #include <msp/graphics/window_private.h>
3 #include "keyboard.h"
4 #include "keys.h"
5 #include "keys_private.h"
6
7 #ifndef MAPVK_VK_TO_VSC
8 #define MAPVK_VK_TO_VSC 0
9 #endif
10
11 namespace Msp {
12 namespace Input {
13
14 std::string Keyboard::get_button_name(unsigned btn) const
15 {
16         if(btn==KEY_NONE)
17                 return "None";
18
19         unsigned vkey = key_to_sys(btn);
20         unsigned scan = MapVirtualKey(vkey&0xFF, MAPVK_VK_TO_VSC);
21         scan |= vkey&0x100;
22
23         char buf[128];
24         if(!GetKeyNameText(scan<<16, buf, sizeof(buf)))
25                 return Device::get_button_name(btn);
26
27         return buf;
28 }
29
30 void Keyboard::input_event(const Graphics::Window::Event &event)
31 {
32         switch(event.msg)
33         {
34         case WM_KEYDOWN:
35         case WM_KEYUP:
36                 {
37                         unsigned key = event.wparam | ((event.lparam>>16)&0x100);
38                         if(key==VK_SHIFT)
39                         {
40                                 if(((event.lparam>>16)&0xFF)==MapVirtualKey(VK_RSHIFT, MAPVK_VK_TO_VSC))
41                                         key = VK_RSHIFT;
42                                 else
43                                         key = VK_LSHIFT;
44                         }
45                         set_button_state(key_from_sys(key), event.msg==WM_KEYDOWN, true);
46                 }
47                 break;
48         case WM_CHAR:
49                 signal_character.emit(event.wparam);
50                 break;
51         }
52 }
53
54 } // namespace Input
55 } // namespace Msp