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Add support for blocking ticks and EventDispatcher in GameController
[libs/gui.git] / source / input / generic / gamecontroller.cpp
1 #include <stdexcept>
2 #include "gamecontroller.h"
3
4 using namespace std;
5
6 namespace Msp {
7 namespace Input {
8
9 GameController::GameController(unsigned)
10 {
11         throw device_not_available("GameController");
12 }
13
14 GameController::~GameController()
15 {
16 }
17
18 void GameController::use_event_dispatcher(IO::EventDispatcher *)
19 {
20 }
21
22 void GameController::tick()
23 {
24 }
25
26 void GameController::tick(const Time::TimeDelta &)
27 {
28 }
29
30 } // namespace Input
31 } // namespace Msp