1 #include <msp/core/application.h>
2 #include <msp/graphics/simplewindow.h>
3 #include <msp/input/keyboard.h>
4 #include <msp/input/mouse.h>
5 #include <msp/io/print.h>
6 #include <msp/stringcodec/codec.h>
7 #include <msp/stringcodec/utf8.h>
8 #include <msp/time/timedelta.h>
9 #include <msp/time/utils.h>
13 class Ev: public RegisteredApplication<Ev>
16 Graphics::SimpleWindow window;
17 Input::Keyboard keyboard;
28 void key_press(unsigned);
29 void key_release(unsigned);
30 void character(StringCodec::unichar);
31 void button_press(unsigned);
32 void button_release(unsigned);
33 void axis_motion(unsigned, float, float);
41 window.get_display().signal_got_focus.connect(sigc::mem_fun(this, &Ev::got_focus));
42 window.get_display().signal_lost_focus.connect(sigc::mem_fun(this, &Ev::lost_focus));
43 window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Ev::exit), 0));
44 keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::key_press), false));
45 keyboard.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::key_release), false));
46 keyboard.signal_character.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::character), false));
47 mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::button_press), false));
48 mouse.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::button_release), false));
49 mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::axis_motion), false));
50 window.set_title("Event tester");
57 Time::sleep(Time::msec);
62 IO::print("got_focus\n");
67 IO::print("lost_focus\n");
70 void Ev::key_press(unsigned key)
72 IO::print("key_press: %s\n", keyboard.get_button_name(key));
75 void Ev::key_release(unsigned key)
77 IO::print("key_release: %s\n", keyboard.get_button_name(key));
80 void Ev::character(StringCodec::unichar ch)
82 IO::print("character: %s\n", StringCodec::encode<StringCodec::Utf8>(StringCodec::ustring(1, ch)));
85 void Ev::button_press(unsigned btn)
87 IO::print("button_press: %s\n", mouse.get_button_name(btn));
90 void Ev::button_release(unsigned btn)
92 IO::print("button_release: %s\n", mouse.get_button_name(btn));
95 void Ev::axis_motion(unsigned axis, float value, float rel)
97 IO::print("axis_motion: %s %.3f %+.3f\n", mouse.get_axis_name(axis), value, rel);