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Avoid using too much CPU time in the event tester
[libs/gui.git] / examples / ev.cpp
1 #include <msp/core/application.h>
2 #include <msp/graphics/simplewindow.h>
3 #include <msp/input/keyboard.h>
4 #include <msp/input/mouse.h>
5 #include <msp/io/print.h>
6 #include <msp/stringcodec/codec.h>
7 #include <msp/stringcodec/utf8.h>
8 #include <msp/time/timedelta.h>
9 #include <msp/time/utils.h>
10
11 using namespace Msp;
12
13 class Ev: public RegisteredApplication<Ev>
14 {
15 private:
16         Graphics::SimpleWindow window;
17         Input::Keyboard keyboard;
18         Input::Mouse mouse;
19
20 public:
21         Ev(int, char **);
22
23 private:
24         virtual void tick();
25
26         void key_press(unsigned);
27         void key_release(unsigned);
28         void character(StringCodec::unichar);
29         void button_press(unsigned);
30         void button_release(unsigned);
31         void axis_motion(unsigned, float, float);
32 };
33
34 Ev::Ev(int, char **):
35         window(200, 200),
36         keyboard(window),
37         mouse(window)
38 {
39         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Ev::exit), 0));
40         keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::key_press), false));
41         keyboard.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::key_release), false));
42         keyboard.signal_character.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::character), false));
43         mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::button_press), false));
44         mouse.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::button_release), false));
45         mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Ev::axis_motion), false));
46         window.set_title("Event tester");
47         window.show();
48 }
49
50 void Ev::tick()
51 {
52         window.tick();
53         Time::sleep(Time::msec);
54 }
55
56 void Ev::key_press(unsigned key)
57 {
58         IO::print("key_press: %s\n", keyboard.get_button_name(key));
59 }
60
61 void Ev::key_release(unsigned key)
62 {
63         IO::print("key_release: %s\n", keyboard.get_button_name(key));
64 }
65
66 void Ev::character(StringCodec::unichar ch)
67 {
68         IO::print("character: %s\n", StringCodec::encode<StringCodec::Utf8>(StringCodec::ustring(1, ch)));
69 }
70
71 void Ev::button_press(unsigned btn)
72 {
73         IO::print("button_press: %s\n", mouse.get_button_name(btn));
74 }
75
76 void Ev::button_release(unsigned btn)
77 {
78         IO::print("button_release: %s\n", mouse.get_button_name(btn));
79 }
80
81 void Ev::axis_motion(unsigned axis, float value, float rel)
82 {
83         IO::print("axis_motion: %s %.3f %+.3f\n", mouse.get_axis_name(axis), value, rel);
84 }