It can be used to cancel out a graphic for specific states.
void Part::Loader::graphic(State s, const string &n)
{
void Part::Loader::graphic(State s, const string &n)
{
- Graphic *grph = &get_collection().get<Graphic>(n);
+ Graphic *grph = (n.empty() ? 0 : &get_collection().get<Graphic>(n));
for(int i=0; i<N_STATES_; ++i)
if((i&s)==s)
obj.graphic[i] = grph;
for(int i=0; i<N_STATES_; ++i)
if((i&s)==s)
obj.graphic[i] = grph;