3 This file is part of libmspgltk
4 Copyright © 2007 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
8 #include <msp/core/refptr.h>
19 Panel::Panel(const Resources &r):
30 for(ChildSeq::iterator i=children.begin(); i!=children.end(); ++i)
34 void Panel::add(Widget &wdg)
36 children.push_back(&wdg);
39 void Panel::button_press(int x, int y, unsigned btn)
42 pointer_focus->button_press(x-geom.x, y-geom.y, btn);
43 else if(geom.is_inside(x, y))
45 if(Widget *wdg=get_child_at(x, y))
47 wdg->button_press(x-geom.x, y-geom.y, btn);
54 void Panel::button_release(int x, int y, unsigned btn)
58 pointer_focus->button_release(x-geom.x, y-geom.y, btn);
64 set_pointer_focus(get_child_at(x, y));
67 else if(geom.is_inside(x, y))
69 if(Widget *wdg=get_child_at(x, y))
70 wdg->button_release(x-geom.x, y-geom.y, btn);
74 void Panel::pointer_motion(int x, int y)
77 pointer_focus->pointer_motion(x-geom.x, y-geom.y);
78 else if(geom.is_inside(x, y))
80 Widget *wdg=get_child_at(x, y);
81 set_pointer_focus(wdg);
83 wdg->pointer_motion(x-geom.x, y-geom.y);
87 void Panel::key_press(unsigned key, unsigned mod, wchar_t ch)
90 input_focus->key_press(key, mod, ch);
93 void Panel::key_release(unsigned key, unsigned mod)
96 input_focus->key_release(key, mod);
99 void Panel::focus_out()
104 void Panel::render_part(const Part &part) const
106 if(part.get_name()=="children")
108 for(ChildSeq::const_iterator i=children.begin(); i!=children.end(); ++i)
109 if((*i)->is_visible())
113 Widget::render_part(part);
116 void Panel::set_pointer_focus(Widget *wdg)
118 if(wdg!=pointer_focus && pointer_grab==0)
121 pointer_focus->pointer_leave();
126 pointer_focus->pointer_enter();
130 void Panel::set_input_focus(Widget *wdg)
135 input_focus->focus_out();
140 input_focus->focus_in();
144 Widget *Panel::get_child_at(int x, int y)
146 for(ChildSeq::reverse_iterator i=children.rbegin(); i!=children.rend(); ++i)
147 if((*i)->is_visible() && (*i)->get_geometry().is_inside(x-geom.x, y-geom.y))
154 Panel::Loader::Loader(Panel &p, map<string, Widget *> &m):
159 add("button", &Loader::child<Button>);
160 add("label", &Loader::child<Label>);
161 add("panel", &Loader::panel);
165 void Panel::Loader::child(const string &n)
167 RefPtr<T> chl=new T(pnl.res);
170 wdg_map[n]=chl.release();
173 void Panel::Loader::panel(const string &n)
175 RefPtr<Panel> p=new Panel(pnl.res);
176 load_sub(*p, wdg_map);
178 wdg_map[n]=p.release();