]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2021-03-01 Mikko RasaFix an issue with line numbers after #line being off...
2021-03-01 Mikko RasaExplicitly call base class copy constructor for expressions
2021-03-01 Mikko RasaRefactor FunctionInliner to do any necessary declaratio...
2021-03-01 Mikko RasaClarify SL::Compiler::optimize return values by using...
2021-02-28 Mikko RasaInject builtins into the module
2021-02-28 Mikko RasaDebug output tweaks
2021-02-28 Mikko RasaClear the stage map at the beginning if a resolving...
2021-02-28 Mikko RasaRemove things that weren't supposed to go in yet
2021-02-28 Mikko RasaStore functions definitions in Stage
2021-02-28 Mikko RasaMove function override processing to FunctionResolver
2021-02-28 Mikko RasaMake the GLSL parser resilient against common errors
2021-02-27 Mikko RasaAdd some documentation to the GLSL compiler
2021-02-26 Mikko RasaFixes for compatibility with legacy unsized PixelFormats
2021-02-26 Mikko RasaDon't copy layouts to generated out interfaces
2021-02-26 Mikko RasaUse specialization constants in the builtin material...
2021-02-26 Mikko RasaAdd interfaces for using specialization constants with...
2021-02-26 Mikko RasaSupport specialization constants in the GLSL compiler
2021-02-26 Mikko RasaMostly cosmetic tweaks
2021-02-25 Mikko RasaCopy layouts when generating interfaces
2021-02-25 Mikko RasaDon't allow arbitrary statements in structs or interfac...
2021-02-25 Mikko RasaStore types and interface blocks in Stage
2021-02-25 Mikko RasaPopulate the interface block map in VariableResolver
2021-02-25 Mikko RasaUnlink declarations on destruction
2021-02-25 Mikko RasaSupport automatic generation of interface blocks
2021-02-25 Mikko RasaImprove support for interface blocks
2021-02-25 Mikko RasaTweak debug output
2021-02-25 Mikko RasaOnly generate or link interfaces in the correct scope
2021-02-25 Mikko RasaDon't add null entries to variable values
2021-02-25 Mikko RasaRefactor interface management
2021-02-24 Mikko RasaRefactor block management in NodeRemover
2021-02-23 Mikko RasaIgnore function parameters in InterfaceGenerator
2021-02-23 Mikko RasaRefactor scope management
2021-02-23 Mikko RasaAvoid incorrectly matching interfaces in certain cases
2021-02-23 Mikko RasaRemove the using declarations from visitors
2021-02-22 Mikko RasaSome tweaks to GLSL debug output
2021-02-22 Mikko RasaOutput the passthrough statement in both GLSL and debug...
2021-02-21 Mikko RasaSlightly refactor layout qualifiers in the GLSL parser
2021-02-21 Mikko RasaCheck that requested shader stages are supported
2021-02-21 Mikko RasaThrow an exception if a feature required by a shader...
2021-02-21 Mikko RasaAdd a standalone GLSL compiler frontend
2021-02-21 Mikko RasaReduce coupling between the GLSL compiler and the graph...
2021-02-21 Mikko RasaHeader fixes in the GLSL compiler
2021-02-21 Mikko RasaFix environment map uniform name
2021-02-21 Mikko RasaUpdate the desertpillars demo
2021-02-21 Mikko RasaImplement an unlit material type
2021-02-21 Mikko RasaSupport addint datafile statements for uniform material...
2021-02-21 Mikko RasaAdd sampler parameter to RenderPass::set_texture
2021-02-21 Mikko RasaAdd missing keyword to set sampler compare mode from...
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-21 Mikko RasaAllow using SL::Formatter on single nodes
2021-02-21 Mikko RasaFurther refactor block and scope management
2021-02-21 Mikko RasaTweaks to the AST debug output
2021-02-21 Mikko RasaFix scoping of GLSL loop variables and function parameters
2021-02-21 Mikko RasaRewrite syntax tree modifications
2021-02-21 Mikko RasaAvoid copying raw pointers in the syntax tree
2021-02-20 Mikko RasaAdd a visitor to dump the AST for debugging purposes
2021-02-20 Mikko RasaRearrange secondary operations in GLSL compiler
2021-02-20 Mikko RasaTweaks to visitor classes in the GLSL compiler
2021-02-20 Mikko RasaMake RenderTargetFormat generation more robust
2021-02-20 Mikko RasaRecognize the #line directive in the GLSL parser
2021-02-20 Mikko RasaTrack source names in SL::Module
2021-02-20 Mikko RasaRemove support for the legacy stage change syntax
2021-02-19 Mikko RasaLoad various built-in things through Resources
2021-02-18 Mikko RasaRefactor the interface of SL::Compiler
2021-02-16 Mikko RasaReport incorrect shader stages by name
2021-02-15 Mikko RasaRemove unused constructors
2021-02-15 Mikko RasaAdjust member access of the various visitors in the...
2021-02-15 Mikko RasaRefactor creation of the shader builtin module
2021-02-15 Mikko RasaRefactor the way of applying visitors to stages
2021-02-15 Mikko RasaRefactor handling of texture sampling functions in...
2021-02-15 Mikko RasaMove the StageType enum inside the Stage struct
2021-02-15 Mikko RasaSplit SL::Compiler into several files
2021-02-14 Mikko RasaFollow the GLSL syntax rules more closely
2021-02-14 Mikko RasaSplit tokenizer and preprocessor out of the GLSL parser
2021-02-14 Mikko RasaRefactor error reporting in SL::Parser
2021-02-14 Mikko RasaMove the GLSL compiler entirely in its own namespace
2021-02-14 Mikko RasaRearrange soucre files into subdirectories
2021-02-14 Mikko RasaRemove the deprecated ProgramBuilder class
2021-02-13 Mikko RasaFix filename handling in the Blender exporter on Windows
2021-02-13 Mikko RasaSupport exporting "empty" materials with only a techniq...
2021-02-13 Mikko RasaRefactor material property handling in the Blender...
2021-02-13 Mikko RasaDon't export plain values for texture-only material...
2021-02-13 Mikko RasaMinor fixes
2021-02-13 Mikko RasaAdd description fields to the export operators
2021-02-13 Mikko RasaAdd an exporter setting to export all selected objects...
2021-02-13 Mikko RasaFix typos in custom property UI layout
2021-02-13 Mikko RasaUse the right property when collecting materials for...
2021-02-13 Mikko RasaExport texture sampling settings as sampler objects
2021-02-13 Mikko RasaAdjust texture datafile statements in Blender exporter
2021-02-13 Mikko RasaUse min_retain_frames to decide when to clear the resou...
2021-02-13 Mikko RasaAdd some files which got forgotten in earlier commits
2021-02-11 Mikko RasaUse samplers in effects and postprocessors
2021-02-11 Mikko RasaSupport setting a sampler directly in Renderer
2021-02-08 Mikko RasaBetter lifecycle management of the fullscreen quad...
2021-02-07 Mikko RasaAsync load texture data directly into the pixel buffer
2021-02-07 Mikko RasaFix sampler binding bug
2021-02-07 Mikko RasaInitialize Texture::use_srgb_format
2021-02-07 Mikko RasaEnsure that mapped memory is unmapped in Texture2D...
2021-02-07 Mikko RasaGraphics::Image::get_data was renamed to get_pixels
2021-02-06 Mikko RasaOnly mark changed fields dirty when unloading a sampler
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