]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2021-12-01 Mikko RasaTrack the order of transfers involving the same objects
2021-11-30 Mikko RasaUse another callback for pre-transfer synchronization
2021-11-30 Mikko RasaTweaks and fixes to OpNames in SPIR-V
2021-11-30 Mikko RasaRefactor Synchronizer to deal with individual mipmap...
2021-11-30 Mikko RasaDon't create no-op barriers
2021-11-28 Mikko RasaApply implicit conversions to function arguments
2021-11-28 Mikko RasaAutomatically determine array sizes in GLSL if possible
2021-11-27 Mikko RasaVulkan doesn't support uniform locations
2021-11-27 Mikko RasaUnify handling of variables and interface blocks in...
2021-11-27 Mikko RasaFixes for handling extended alignment in GLSL
2021-11-27 Mikko RasaUse correct variable to access values
2021-11-27 Mikko RasaConsider arrays to have matching size if both are unsized
2021-11-27 Mikko RasaRefactor adding types in SL::Parser
2021-11-24 Mikko RasaFix a GLSL testcase
2021-11-24 Mikko RasaAdd missing includes
2021-11-22 Mikko RasaReuse previously allocated command buffers
2021-11-22 Mikko RasaSet push constants only for enabled shader stages
2021-11-22 Mikko RasaImplement textures and samplers for Vulkan
2021-11-21 Mikko RasaMove PipelineState refresh to just before draw call
2021-11-21 Mikko RasaAlways apply push constants
2021-11-21 Mikko RasaTrack the in-use state of resource bindings in Pipeline...
2021-11-21 Mikko RasaUpdate all descriptor sets when the used shader changes
2021-11-21 Mikko RasaSet color write mask if no blending is used
2021-11-21 Mikko RasaAdd a subpass dependency to ensure the rendering result...
2021-11-21 Mikko RasaOnly do layout transitions in render pass for swapchain...
2021-11-21 Mikko RasaMake framebuffer attachment accessors public
2021-11-21 Mikko RasaAdd a synchronization helper class to the Vulkan backend
2021-11-20 Mikko RasaUse PRESENT_SRC as the initial layout for swapchain...
2021-11-20 Mikko RasaConvert some constructors to default member initializers
2021-11-20 Mikko RasaUse RGBA format render target for Bloom
2021-11-20 Mikko RasaDon't generate warnings about internal types with dupli...
2021-11-20 Mikko RasaUse extended alignment in SPIR-V struct layout when...
2021-11-20 Mikko RasaDo discard-clears in individual postprocessors, not...
2021-11-19 Mikko RasaCache framebuffer and viewport in VulkanCommands
2021-11-19 Mikko RasaCheck if render target is swapchain and set to_present...
2021-11-19 Mikko RasaTreat clear() with null parameter as invalidate
2021-11-19 Mikko RasaCreate specialized copies of SPIR-V modules
2021-11-18 Mikko RasaInitial implementation of Vulkan backend
2021-11-18 Mikko RasaAdd checks for invalid state in OpenGLCommands
2021-11-18 Mikko RasaRefactor low-level state management
2021-11-18 Mikko RasaColorize the debug output of the GLSL compiler
2021-11-18 Mikko RasaStore primitive type in PipelineState
2021-11-17 Mikko RasaCreate default context options in the device backend
2021-11-17 Mikko RasaUse emplace_back when a new object is being constructed
2021-11-17 Mikko RasaDon't try to apply push constants as uniforms in OpenGL
2021-11-17 Mikko RasaAdjust access to main class members from backend classes
2021-11-17 Mikko RasaRename some stencil test constants
2021-11-17 Mikko RasaDon't assume vertex arrays start from the beginning...
2021-11-17 Mikko RasaHide the use of the tangent variable in common.glsl...
2021-11-17 Mikko RasaAdjust attribute order in mesh exporter and add padding...
2021-11-17 Mikko RasaAdd support for padding in vertex formats
2021-11-17 Mikko RasaOnly use location-based offsets for the default uniform...
2021-11-17 Mikko RasaUse OriginUpperLeft execution mode on Vulkan as require...
2021-11-17 Mikko RasaComment fixes
2021-11-17 Mikko RasaAvoid emitting duplicate specialization constants in...
2021-11-17 Mikko RasaCollect uniforms which have a binding, even if they...
2021-11-17 Mikko RasaReflect the control flow graph from SPIR-V and check...
2021-11-17 Mikko RasaFix handling of constants in Spir-V reflection
2021-11-17 Mikko RasaFix reflection of image types from Spir-V modules
2021-11-17 Mikko RasaAdd a backend for SpirVModule and make it non-copyable
2021-11-17 Mikko RasaPack descriptor set and binding in a single variable
2021-11-17 Mikko RasaRemove empty default block before adding uniforms to...
2021-11-17 Mikko RasaAdd validation for mapping buffers
2021-11-17 Mikko RasaAdd a usage parameter to Buffer
2021-11-17 Mikko RasaUpdate usage of hash functions
2021-11-14 Mikko RasaEnable clearing in the viewer's default sequence
2021-11-14 Mikko RasaMake WindowView override the parameterless render function
2021-11-14 Mikko RasaExpose the maximum number of attributes and attachments
2021-11-14 Mikko RasaMake FrameAttachment capable of distinguishing RGB...
2021-11-14 Mikko RasaBuild sequence without target format if there's no...
2021-11-14 Mikko RasaReplace ProgramData copy constructor with a more explic...
2021-11-14 Mikko RasaAdd correct copy and move semantics to most classes
2021-11-13 Mikko RasaAdd a safeguard into ResourceManager::add_resource
2021-11-13 Mikko RasaAdd missing destructor to OpenGLSampler
2021-11-13 Mikko RasaResolve variables after eliminating constant conditions
2021-11-13 Mikko RasaFix a name conflict in certain inlining scenarios
2021-11-12 Mikko RasaMove the bloom shader's delta uniform into a block
2021-11-12 Mikko RasaMove a few bits of Renderer into a backend class
2021-11-12 Mikko RasaRemove the transform function from Renderer
2021-11-12 Mikko RasaRequire explicit begin() and end() calls in Renderer
2021-11-12 Mikko RasaReorder members of Renderer and PipelineState
2021-11-12 Mikko RasaRemove deprecated functions from Renderer
2021-11-12 Mikko RasaAlways use RGBA color format when building Sequences
2021-11-12 Mikko RasaAdd a swizzle mode for presenting an RGBA texture as RGB
2021-11-12 Mikko RasaAllow BGR format in FrameAttachment, but disallow swizz...
2021-11-12 Mikko RasaMove swizzling modes to pixelformat.h
2021-11-11 Mikko RasaFix an incorrect check for existence of value
2021-11-11 Mikko RasaDon't check the address of an inline array
2021-11-11 Mikko RasaSome more default member initializers
2021-11-11 Mikko RasaRemove default uniform block if it has no uniforms
2021-11-11 Mikko RasaRecognize push constant blocks when reflecting SPIR...
2021-11-11 Mikko RasaStore descriptor set in program reflection data
2021-11-11 Mikko RasaHandle descriptor sets when allocating uniform locations
2021-11-11 Mikko RasaPropagate locations from existing variables before...
2021-11-11 Mikko RasaImprove layout qualifier handling with some more utilit...
2021-11-10 Mikko RasaAdd a utility function for following a chain of base...
2021-11-10 Mikko RasaRefactor a common part in LocationAllocator into a...
2021-11-10 Mikko RasaAssign the same specialization constant IDs in all...
2021-11-10 Mikko RasaEmit descriptor set decorations for interface blocks
2021-11-10 Mikko RasaAdd basic Vulkan support to the shader compiler
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