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2022-03-18 Mikko RasaAdd files which were forgotten earlier
2022-03-17 Mikko RasaMostly cosmetic changes
2022-03-17 Mikko RasaAdd a loader to InstanceArray and make them loadable...
2022-03-17 Mikko RasaAdd instancing support to standard shaders and RenderMethod
2022-03-17 Mikko RasaCall set_matrix from ObjectInstance's transform loader
2022-03-17 Mikko RasaFix instance attribute description updates in VertexSet...
2022-03-17 Mikko RasaSort shader program input attributes by name
2022-03-17 Mikko RasaRedesign InstanceArray
2022-03-17 Mikko RasaRebind all descriptor sets if push constant layout...
2022-03-16 Mikko RasaSet debug names for pipeline and descriptor set layouts...
2022-03-16 Mikko RasaFix handling of descriptor set bindings when shader...
2022-03-16 Mikko RasaFix binding of descriptor sets of the new pipeline...
2022-03-16 Mikko RasaInitialize pipeline handle
2022-03-16 Mikko RasaSkip binding of low-numbered descriptor sets if they...
2022-03-16 Mikko RasaMask out the descriptor set part of bind point when...
2022-03-16 Mikko RasaRemove set layout qualifiers on OpenGL
2022-03-16 Mikko RasaReplace some local pointers with references in VulkanCo...
2022-03-16 Mikko RasaOnly mark Result as checked if that specific value...
2022-03-16 Mikko RasaRewrite descriptor set management
2022-03-15 Mikko RasaMake use of the sorted nature of PipelineState resource...
2022-03-14 Mikko RasaSome tweaks to vector component handling
2022-03-14 Mikko RasaUse default member initializers for ZSortedScene::Sorte...
2022-03-14 Mikko RasaUse a per-camera cache in ZSortedScene
2022-03-14 Mikko RasaUse is_ortographic in Camera instead of checking fov...
2022-03-14 Mikko RasaAdapt to changes in mspmath
2022-03-13 Mikko RasaMove frustum culling from Scene to Camera
2022-03-13 Mikko RasaMake it possible to disable Vulkan validation
2022-03-13 Mikko RasaUse persistent tags for the model matrix uniforms in...
2022-03-13 Mikko RasaTreat standard and camera shader data specially in...
2022-03-11 Mikko RasaSet debug names for shader modules on Vulkan
2022-03-11 Mikko RasaRemove unused stages from shader programs
2022-03-11 Mikko RasaRefactor face cull settings in Blender
2022-03-11 Mikko RasaChange front face logic on Vulkan to match the OpenGL...
2022-03-11 Mikko RasaImplement alpha cutoff for materials
2022-03-11 Mikko RasaSupport specifying enabled methods in effect templates
2022-03-11 Mikko RasaCreate specialized versions of SPIR-V modules with...
2022-03-10 Mikko RasaTake care of SPIR-V load IDs in ternary expressions
2022-03-08 Mikko RasaAvoid allocating buffers and images too close together
2022-03-08 Mikko RasaMinor tweaks to MemoryAllocator
2022-03-08 Mikko RasaAdd a function to request debug information from Memory...
2022-03-01 Mikko RasaFix incorrect vertex array indexing in InstanceArray
2022-02-28 Mikko RasaMove ProgramData to materials
2022-01-29 Mikko RasaSimplify Program by removing transient data
2022-01-25 Mikko RasaAlign staging memory with an alignment suitable for...
2022-01-25 Mikko RasaUse a dummy transmittance lookup texture to render...
2022-01-25 Mikko RasaOverhaul the Vulkan backend's memory allocator
2022-01-25 Mikko RasaRefactor Vulkan memory mapping functions
2022-01-25 Mikko RasaRefactor allocation index and ID handling in the Vulkan...
2022-01-25 Mikko RasaRemove the unused get_allocation_size function
2022-01-19 Mikko RasaUse pipeline keys for objects and effects
2022-01-17 Mikko RasaSupport multiple PipelineStates in Renderer
2022-01-15 Mikko RasaApply only changed parts of VulkanPipelineState
2022-01-14 Mikko RasaMinor, largely cosmetic tweaks
2022-01-13 Mikko RasaUse the changes member directly in PipelineState backends
2022-01-12 Mikko RasaStore simpler states by value in PipelineState
2022-01-12 Mikko RasaCreate a function for applying framebuffer state in...
2022-01-12 Mikko RasaMake various enums use uint8_t as their underlying...
2022-01-09 Mikko RasaOnly set pipeline resources as used when the resource...
2022-01-02 Mikko RasaUse a placeholder texture when a texture has not been...
2021-12-29 Mikko RasaUse low-level handles when computing descriptor set...
2021-12-28 Mikko RasaConvert pixel components if necessary when async loadin...
2021-12-28 Mikko RasaMove Texture2D::AsyncLoader back to the common part
2021-12-28 Mikko RasaRefactor Texture2D::AsyncLoader to use sub_image_async
2021-12-28 Mikko RasaAdd an asynchronous version of Texture2D::sub_image
2021-12-27 Mikko RasaRequire buffer to have storage for mapping
2021-12-27 Mikko RasaMake Buffer::AsyncTransfer default-constructible and...
2021-12-24 Mikko RasaRedesign asynchronous buffer uploads
2021-12-20 Mikko RasaReset staging buffers in TransferQueue once the transfe...
2021-12-20 Mikko RasaImprove state setting in Sky
2021-12-20 Mikko RasaUse a streaming buffer for ProgramData only when needed
2021-12-20 Mikko RasaRefactor ProgramData buffer (re)creation into a function
2021-12-20 Mikko RasaMultiplex streaming buffer contents on Vulkan
2021-12-19 Mikko RasaInstanceArray doesn't need to refresh the vertex arrays
2021-12-19 Mikko RasaAdd a flag to obtain an aligned size requirement from...
2021-12-19 Mikko RasaUse a member function to set the dirty flag in Bufferable
2021-12-18 Mikko RasaKeep track of the buffers of bound uniform blocks
2021-12-18 Mikko RasaIncrement frame after destroying objects instead of...
2021-12-14 Mikko RasaDefer transfer and barriers until the entire render...
2021-12-14 Mikko RasaUse secondary command buffers to record render pass...
2021-12-14 Mikko RasaCorrectly set framebuffer layers when cube map attachme...
2021-12-14 Mikko RasaRefactor projection matrix handling
2021-12-12 Mikko RasaFix incorrect lookup of GLSL interface variables
2021-12-12 Mikko RasaRefactor handling of viewport Y axis
2021-12-12 Mikko RasaEnable geometry shaders by default
2021-12-12 Mikko RasaFix render area Y coordinate calculation
2021-12-12 Mikko RasaDiscard render target contents only if the entire mip...
2021-12-11 Mikko RasaRefactor TransferQueue to require explicit finalization...
2021-12-11 Mikko RasaUse const void * for the object pointers in TransferQueue
2021-12-11 Mikko RasaBind only the first mipmap level when prefiltering...
2021-12-11 Mikko RasaEmit a max invocations exec mode for geometry shaders
2021-12-10 Mikko RasaCreate image views in VulkanFramebuffer if necessary
2021-12-10 Mikko RasaSupport binding individual mipmap levels of textures
2021-12-09 Mikko RasaTrack the number of layers in Framebuffer
2021-12-09 Mikko RasaDon't remove individual mipmap levels from Synchronizer
2021-12-09 Mikko RasaTrack different kinds of bindings separately
2021-12-09 Mikko RasaPopulate used bindings in ReflectData
2021-12-09 Mikko RasaDon't try to bind descriptor sets if there aren't any
2021-12-09 Mikko RasaRefresh vertex setup in VulkanPipelineState::update
2021-12-09 Mikko RasaInitialize members of VulkanVertexSetup
2021-12-04 Mikko RasaStore the number of mipmap levels in the Texture base...
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