]> git.tdb.fi Git - libs/gl.git/history - source/zsortedscene.cpp
Remove dynamic allocation from VertexFormat
[libs/gl.git] / source / zsortedscene.cpp
2015-12-07 Mikko RasaRearrange things in ZSortedScene a bit
2015-12-04 Mikko RasaUse a persistent sorted array in ZSortedScene
2015-12-04 Mikko RasaCalculate depths in ZSortedScene more efficiently
2015-12-04 Mikko RasaFurther tweak frustum culling to be more efficient
2015-12-04 Mikko RasaRemove the culler abstraction and move frustum culling...
2014-11-13 Mikko RasaAdapt to the new vector/matrix slicing API in mspmath
2013-09-21 Mikko RasaAdd a Scene type that sorts its renderables by depth