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Include only tangent in mesh data and calculate binormal on the fly
[libs/gl.git] / source / render /
2021-04-11 Mikko RasaDeprecated InstanceScene and Renderable::get_instance_key
2021-04-11 Mikko RasaRedesign Text as an ObjectInstance
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaSplit UniformBlock into two classes
2021-04-10 Mikko RasaRefactor ProgramData to store blocks in vectors
2021-04-10 Mikko RasaUse the new _member utility functions to search and...
2021-04-10 Mikko RasaRemove unnecessary std:: qualifiers from .cpp files
2021-04-10 Mikko RasaUse Tag to identify uniforms in Program and ProgramData
2021-04-10 Mikko RasaMake Tags convertible back to the original string in...
2021-04-10 Mikko RasaPass Tag by value, not by reference
2021-04-03 Mikko RasaFix mismatched new[]/delete
2021-04-03 Mikko RasaComments and cosmetic cleanups
2021-04-02 Mikko RasaStore program resource information in vectors instead...
2021-03-29 Mikko RasaMake Text more flexible about which texture slot it...
2021-03-28 Mikko RasaUse validate_name when copying ProgramData
2021-03-28 Mikko RasaAvoid accessing a null object if there's only a sampler...
2021-03-21 Mikko RasaRearrange vertex attributes
2021-03-21 Mikko RasaRename VertexComponent to VertexAttribute
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-20 Mikko RasaMake RenderTargetFormat generation more robust
2021-02-19 Mikko RasaLoad various built-in things through Resources
2021-02-14 Mikko RasaRearrange soucre files into subdirectories