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Use another callback for pre-transfer synchronization
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2021-11-30 Mikko RasaUse another callback for pre-transfer synchronization
2021-11-30 Mikko RasaRefactor Synchronizer to deal with individual mipmap...
2021-11-30 Mikko RasaDon't create no-op barriers
2021-11-24 Mikko RasaAdd missing includes
2021-11-22 Mikko RasaReuse previously allocated command buffers
2021-11-22 Mikko RasaSet push constants only for enabled shader stages
2021-11-22 Mikko RasaImplement textures and samplers for Vulkan
2021-11-21 Mikko RasaMove PipelineState refresh to just before draw call
2021-11-21 Mikko RasaAlways apply push constants
2021-11-21 Mikko RasaTrack the in-use state of resource bindings in Pipeline...
2021-11-21 Mikko RasaUpdate all descriptor sets when the used shader changes
2021-11-21 Mikko RasaSet color write mask if no blending is used
2021-11-21 Mikko RasaAdd a subpass dependency to ensure the rendering result...
2021-11-21 Mikko RasaOnly do layout transitions in render pass for swapchain...
2021-11-21 Mikko RasaMake framebuffer attachment accessors public
2021-11-21 Mikko RasaAdd a synchronization helper class to the Vulkan backend
2021-11-20 Mikko RasaUse PRESENT_SRC as the initial layout for swapchain...
2021-11-19 Mikko RasaCache framebuffer and viewport in VulkanCommands
2021-11-19 Mikko RasaCheck if render target is swapchain and set to_present...
2021-11-19 Mikko RasaTreat clear() with null parameter as invalidate
2021-11-18 Mikko RasaInitial implementation of Vulkan backend