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Use low-level handles when computing descriptor set hashes
[libs/gl.git] / source / backends / vulkan / pipelinestate_backend.cpp
2021-12-29 Mikko RasaUse low-level handles when computing descriptor set...
2021-12-20 Mikko RasaMultiplex streaming buffer contents on Vulkan
2021-12-18 Mikko RasaKeep track of the buffers of bound uniform blocks
2021-12-12 Mikko RasaRefactor handling of viewport Y axis
2021-12-10 Mikko RasaSupport binding individual mipmap levels of textures
2021-12-09 Mikko RasaTrack different kinds of bindings separately
2021-12-09 Mikko RasaDon't try to bind descriptor sets if there aren't any
2021-12-09 Mikko RasaRefresh vertex setup in VulkanPipelineState::update
2021-11-22 Mikko RasaSet push constants only for enabled shader stages
2021-11-22 Mikko RasaImplement textures and samplers for Vulkan
2021-11-21 Mikko RasaAlways apply push constants
2021-11-21 Mikko RasaTrack the in-use state of resource bindings in Pipeline...
2021-11-21 Mikko RasaUpdate all descriptor sets when the used shader changes
2021-11-21 Mikko RasaSet color write mask if no blending is used
2021-11-19 Mikko RasaTreat clear() with null parameter as invalidate
2021-11-18 Mikko RasaInitial implementation of Vulkan backend