]> git.tdb.fi Git - libs/gl.git/history - shaderlib/ambientocclusion_occlude.glsl
Use the same mesh for multiple instances of an object in scene exporter
[libs/gl.git] / shaderlib / ambientocclusion_occlude.glsl
2016-12-10 Mikko RasaImprove the ambient occlusion postprocessor
2016-11-19 Mikko RasaMove postprocessor shaders to the builtin shaderlib