]> git.tdb.fi Git - libs/gl.git/commit
Explicitly triangulate faces in the Blender exporter
authorMikko Rasa <tdb@tdb.fi>
Sat, 4 May 2019 23:16:22 +0000 (02:16 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sat, 4 May 2019 23:16:22 +0000 (02:16 +0300)
commit3aefe3f4132cccc64d21fd7a0ca14eb5967d77f5
tree18f42e9582e1e627adaafeda0bb921c00279992a
parent7370746bcad955eb813418d0e1d5686f22c99369
Explicitly triangulate faces in the Blender exporter

Previously they were implicitly triangulated during strip generation,
with the idea that it would be more flexible.  However I have some
doubts of its benefits and existing strip generation algorithms tend
to deal exclusively in triangles.
blender/io_mspgl/mesh.py