]> git.tdb.fi Git - libs/gl.git/commit - source/animation.cpp
Convert Matrix to use floats
authorMikko Rasa <tdb@tdb.fi>
Wed, 27 Nov 2013 09:06:38 +0000 (11:06 +0200)
committerMikko Rasa <tdb@tdb.fi>
Wed, 27 Nov 2013 09:06:38 +0000 (11:06 +0200)
commitfa5b232a16e11d7950e80764497f0167ec9e3b41
tree4cd438c4bd0e8920d7b021d6bbea6e932b30e533
parent706d49dc7ca9b3969f6f79db16b0cc02576f3de3
Convert Matrix to use floats

This halves matrix storage size to 64 bytes and reduces overhead from
conversions at certain places.  If an application desires greater
precision, it can use the LinAl::Matrix and Geometry::AffineTransformation
classes internally.
source/animation.cpp
source/animation.h
source/camera.cpp
source/matrix.cpp
source/matrix.h
source/programdata.cpp
source/shadowmap.cpp