]> git.tdb.fi Git - libs/gl.git/blobdiff - tools/viewer.cpp
Split the Light class into subclasses by light type
[libs/gl.git] / tools / viewer.cpp
index e7af702418cc871ce5567cc016b1cf2b27166ab1..c54d7278c4cba0a23a4a935850a2eb25ead4d816 100644 (file)
@@ -11,8 +11,8 @@
 #include <msp/gl/animationplayer.h>
 #include <msp/gl/blend.h>
 #include <msp/gl/camera.h>
+#include <msp/gl/directionallight.h>
 #include <msp/gl/framebuffer.h>
-#include <msp/gl/light.h>
 #include <msp/gl/lighting.h>
 #include <msp/gl/mesh.h>
 #include <msp/gl/object.h>
 #include <msp/gl/resources.h>
 #include <msp/gl/simplescene.h>
 #include <msp/gl/technique.h>
-#include <msp/gl/tests.h>
 #include <msp/gl/windowview.h>
 #include <msp/input/mouse.h>
 #include <msp/io/print.h>
+#include <msp/strings/regex.h>
 #include <msp/time/timestamp.h>
 #include <msp/time/utils.h>
 
@@ -71,7 +71,7 @@ private:
        GL::Renderable *renderable;
        GL::AnimatedObject *anim_object;
        GL::AnimationPlayer *anim_player;
-       GL::Light light;
+       GL::DirectionalLight light;
        GL::Lighting lighting;
        GL::Camera camera;
        float yaw;
@@ -105,14 +105,26 @@ private:
 
 Viewer::Options::Options(int argc, char **argv)
 {
+       string window_size;
+
        GetOpt getopt;
        getopt.add_option('r', "resources", resource_locations, GetOpt::REQUIRED_ARG);
        getopt.add_option('a', "animation", animation_name, GetOpt::REQUIRED_ARG);
+       getopt.add_option('w', "window-size", window_size, GetOpt::REQUIRED_ARG);
        getopt.add_argument("renderable", renderable_name);
        getopt(argc, argv);
 
        wnd_opts.width = 1024;
        wnd_opts.height = 768;
+       if (!window_size.empty())
+       {
+               RegMatch m = Regex("^([1-9][0-9]*)x([1-9][0-9]*)$").match(window_size);
+               if(!m)
+                       throw usage_error("Invalid window size");
+
+               wnd_opts.width = lexical_cast<unsigned>(m[1].str);
+               wnd_opts.height = lexical_cast<unsigned>(m[2].str);
+       }
        gl_opts.gl_version_major = Graphics::GLOptions::LATEST_VERSION;
        gl_opts.core_profile = true;
 }
@@ -165,7 +177,7 @@ Viewer::Viewer(int argc, char **argv):
 
                object = new GL::Object;
                GL::Technique *tech = new GL::Technique;
-               tech->add_pass(0);
+               tech->add_method(0);
                object->set_mesh(mesh);
                object->set_technique(tech);
                renderable = object;
@@ -183,7 +195,7 @@ Viewer::Viewer(int argc, char **argv):
                        IO::BufferedFile in(opts.renderable_name);
                        DataFile::Parser parser(in, opts.renderable_name);
                        ldr.load(parser);
-                       renderable = ldr.get_scene();
+                       renderable = ldr.get_object();
                }
                else
                        renderable = &resources.get<GL::Scene>(opts.renderable_name);
@@ -214,7 +226,7 @@ Viewer::Viewer(int argc, char **argv):
        mouse.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &Viewer::button_release), false));
        mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Viewer::axis_motion), false));
 
-       light.set_position(GL::Vector4(0, 0, 1, 0));
+       light.set_direction(GL::Vector3(0, 0, -1));
        lighting.attach(light);
 
        camera.set_up_direction(GL::Vector3(0, 0, 1));
@@ -222,11 +234,11 @@ Viewer::Viewer(int argc, char **argv):
 
        if(!sequence)
        {
-               sequence = new GL::Sequence(view);
+               sequence = new GL::Sequence();
                GL::Sequence::Step &step = sequence->add_step(0, *renderable);
                step.set_lighting(&lighting);
-               step.set_depth_test(&GL::DepthTest::lequal());
-               step.set_blend(&GL::Blend::alpha());
+               step.set_depth_test(GL::LEQUAL);
+               step.set_blend(GL::Blend(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA));
        }
 
        view.set_content(sequence);
@@ -356,7 +368,7 @@ void Viewer::update_light()
        float sy = sin(light_yaw);
        float cp = cos(light_pitch);
        float sp = sin(light_pitch);
-       light.set_position(GL::Vector4(-cy*cp, -sy*cp, -sp, 0));
+       light.set_direction(GL::Vector3(cy*cp, sy*cp, sp));
 }