object = new GL::Object;
GL::Technique *tech = new GL::Technique;
- tech->add_pass(0);
+ tech->add_method(0);
object->set_mesh(mesh);
object->set_technique(tech);
renderable = object;
IO::BufferedFile in(opts.renderable_name);
DataFile::Parser parser(in, opts.renderable_name);
ldr.load(parser);
- renderable = ldr.get_scene();
+ renderable = ldr.get_object();
}
else
renderable = &resources.get<GL::Scene>(opts.renderable_name);