]> git.tdb.fi Git - libs/gl.git/blobdiff - tools/mesh2c.cpp
Move tools to their own directory as well
[libs/gl.git] / tools / mesh2c.cpp
diff --git a/tools/mesh2c.cpp b/tools/mesh2c.cpp
new file mode 100644 (file)
index 0000000..864fa93
--- /dev/null
@@ -0,0 +1,204 @@
+#include <msp/core/getopt.h>
+#include <msp/gl/mesh.h>
+#include <msp/io/print.h>
+#include <msp/strings/format.h>
+
+using namespace std;
+using namespace Msp;
+
+const char *types[] =
+{
+       "unsigned char", "GL_UNSIGNED_BYTE",
+       "unsigned short", "GL_UNSIGNED_SHORT",
+       "unsigned", "GL_UNSIGNED_INT"
+};
+
+int main(int argc, char **argv)
+{
+       string prefix;
+       bool render_func = false;
+       bool separate_arrays = false;
+       GetOpt getopt;
+       getopt.add_option('p', "prefix",      prefix,      GetOpt::REQUIRED_ARG);
+       getopt.add_option('r', "render-func", render_func, GetOpt::NO_ARG);
+       getopt.add_option('s', "separate-arrays", separate_arrays, GetOpt::NO_ARG);
+       getopt(argc, argv);
+
+       const vector<string> &args = getopt.get_args();
+       if(args.empty())
+       {
+               IO::print(IO::cerr, "Usage: %s [options] <meshfile>\n", argv[0]);
+               return 1;
+       }
+
+       GL::Mesh mesh;
+       mesh.use_buffers(false);
+       DataFile::load(mesh, args[0]);
+
+       IO::print("/* Exported from %s */\n", args[0]);
+
+       const GL::VertexArray &array = mesh.get_vertices();
+       const GL::VertexFormat &fmt = array.get_format();
+       unsigned stride = fmt.stride();
+       if(separate_arrays)
+       {
+               unsigned offset = 0;
+               for(const unsigned char *i=fmt.begin(); i!=fmt.end(); ++i)
+               {
+                       unsigned kind = (*i)>>2;
+                       unsigned size = ((*i)&3)+1;
+                       string name;
+                       switch(kind)
+                       {
+                       case 0:
+                               name = "vertex";
+                               break;
+                       case 1:
+                               name = "normal";
+                               break;
+                       case 2:
+                               name = "color";
+                               break;
+                       case 3:
+                               name = "texcoord";
+                               break;
+                       default:
+                               if(kind<11)
+                                       name = format("texcoord%d", kind-3);
+                               else
+                                       name = format("attrib%d", kind-11);
+                               break;
+                       }
+
+                       IO::print("float %s%s_data[] =\n{", prefix, name);
+                       for(unsigned j=0; j<array.size(); ++j)
+                       {
+                               const float *ptr = array[j]+offset;
+                               IO::print("\n\t");
+                               for(unsigned k=0; k<size; ++k)
+                                       IO::print("%g, ", ptr[k]);
+                       }
+                       IO::print("\n};\n\n");
+
+                       offset += size;
+               }
+       }
+       else
+       {
+               IO::print("float %svertex_data[] =\n{", prefix);
+               for(unsigned i=0; i<array.size(); ++i)
+               {
+                       const float *ptr = array[i];
+                       IO::print("\n\t");
+                       for(unsigned j=0; j<stride; ++j)
+                               IO::print("%g, ", ptr[j]);
+               }
+               IO::print("\n};\n\n");
+       }
+
+       const char **type = 0;
+       if(array.size()<0x100)
+               type = types;
+       else if(array.size()<0x10000)
+               type = types+2;
+       else
+               type = types+4;
+
+       IO::print("%s %sindices[] =\n{", type[0], prefix);
+       for(list<GL::Batch>::const_iterator i=mesh.get_batches().begin(); i!=mesh.get_batches().end(); ++i)
+       {
+               unsigned count = i->size();
+               for(unsigned j=0; j<count; ++j)
+               {
+                       if(j%16==0)
+                               IO::print("\n\t");
+                       IO::print("%d, ", i->get_index(j));
+               }
+       }
+       IO::print("\n};\n\n");
+
+       if(render_func)
+               IO::print("void %srender()\n{\n", prefix);
+       else
+               IO::print("/*\nTo render the object, #include this file and add the following code:\n");
+       unsigned offset = 0;
+       for(const unsigned char *i=fmt.begin(); i!=fmt.end(); ++i)
+       {
+               unsigned kind = (*i)>>2;
+               unsigned size = ((*i)&3)+1;
+               string source = format("%svertex_data+%d", prefix, offset);
+               switch((*i)>>2)
+               {
+               case 0:
+                       if(separate_arrays)
+                               source = prefix+"vertex_data";
+                       IO::print("\tglVertexPointer(%d, GL_FLOAT, %d*sizeof(float), %s);\n",
+                               size, stride, source);
+                       IO::print("\tglEnableClientState(GL_VERTEX_ARRAY);\n");
+                       break;
+               case 1:
+                       if(separate_arrays)
+                               source = prefix+"normal_data";
+                       IO::print("\tglNormalPointer(GL_FLOAT, %d*sizeof(float), %s);\n",
+                               stride, source);
+                       IO::print("\tglEnableClientState(GL_NORMAL_ARRAY);\n");
+                       break;
+               case 2:
+                       if(separate_arrays)
+                               source = prefix+"color_data";
+                       IO::print("\tglColorPointer(%d, GL_FLOAT, %d*sizeof(float), %s);\n",
+                               size, stride, source);
+                       IO::print("\tglEnableClientState(GL_COLOR_ARRAY);\n");
+                       break;
+               case 3:
+                       if(separate_arrays)
+                               source = prefix+"texcoord_data";
+                       IO::print("\tglTexCoordPointer(%d, GL_FLOAT, %d*sizeof(float), %s);\n",
+                               size, stride, source);
+                       IO::print("\tglEnableClientState(GL_TEXTURE_COORD_ARRAY);\n");
+                       break;
+               default:
+                       if(kind<11)
+                       {
+                               if(separate_arrays)
+                                       source = format("%stexcoord%d_data", prefix, kind-3);
+                               IO::print("\tglClientActiveTexture(GL_TEXTURE%d);\n", kind-3);
+                               IO::print("\tglTexCoordPointer(%d, GL_FLOAT, %d*sizeof(float), %s);\n",
+                                       size, stride, source);
+                               IO::print("\tglEnableClientState(GL_TEXTURE_COORD_ARRAY);\n");
+                       }
+                       else
+                       {
+                               if(separate_arrays)
+                                       source = format("%sattrib%d_data", prefix, kind-11);
+                               IO::print("\tglVertexAttribPointer(%d, %d, GL_FLOAT, GL_FALSE, %d*sizeof(float), %s);\n",
+                                       kind-11, size, stride, source);
+                               IO::print("\tglEnableVertexAttribArray(%d);\n", kind-11);
+                       }
+                       break;
+               }
+               offset += size;
+       }
+       offset = 0;
+       for(list<GL::Batch>::const_iterator i=mesh.get_batches().begin(); i!=mesh.get_batches().end(); ++i)
+       {
+               string mode;
+               switch(i->get_type())
+               {
+               case GL_TRIANGLE_STRIP: mode = "GL_TRIANGLE_STRIP"; break;
+               case GL_TRIANGLES: mode = "GL_TRIANGLES"; break;
+               default: mode = format("%d", i->get_type()); break;
+               }
+               IO::print("\tglDrawElements(%s, %d, %s, %sindices+%d);\n", mode, i->size(), type[1], prefix, offset);
+               offset += i->size();
+       }
+       if(render_func)
+       {
+               IO::print("}\n\n");
+               IO::print("/* To render this object, #include this file and call %srender() */\n", prefix);
+       }
+       else
+               IO::print("*/\n");
+
+       return 0;
+}