]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/uniform_location_allocation.glsl
Assign bindings to all uniform blocks and sampler uniforms
[libs/gl.git] / tests / glsl / uniform_location_allocation.glsl
index f82a9b8c43a64a4a3b9121b5cd7e693630ef8c31..f0ab84762bed751a968744b34ca5f250dac47e95 100644 (file)
@@ -20,7 +20,7 @@ void main()
 
 /* Expected output: vertex
 layout(location=1) uniform mat4 mvp;
-layout(location=0) uniform sampler2D heightmap;
+layout(location=0, binding=16) uniform sampler2D heightmap;
 layout(location=0) in vec2 position;
 layout(location=1) in vec2 texcoord;
 layout(location=0) out vec2 _vs_out_texcoord;
@@ -32,7 +32,7 @@ void main()
 */
 
 /* Expected output: fragment
-layout(location=0) uniform sampler2D heightmap;
+layout(location=0, binding=16) uniform sampler2D heightmap;
 layout(location=5) uniform vec4 color;
 layout(location=0) out vec4 frag_color;
 layout(location=0) in vec2 _vs_out_texcoord;