]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/ternary_operator.glsl
Assign bindings to all uniform blocks and sampler uniforms
[libs/gl.git] / tests / glsl / ternary_operator.glsl
index 1a1a09891e0997bb4ca4c44b0683db620fcbef0c..a04d810213cf7f5942e2b8c4ff9560ef0f05100f 100644 (file)
@@ -26,13 +26,13 @@ void main()
 }
 
 /* Expected output: vertex
-uniform Transform
+layout(binding=48) uniform Transform
 {
   mat4 mvp;
 } transform;
 layout(location=0) in vec4 position;
 layout(location=1) in vec2 texcoord;
-out vec2 _vs_out_texcoord;
+layout(location=0) out vec2 _vs_out_texcoord;
 void main()
 {
   _vs_out_texcoord = texcoord;
@@ -41,14 +41,14 @@ void main()
 */
 
 /* Expected output: fragment
-uniform Colors
+layout(binding=23) uniform Colors
 {
   vec4 color1;
   vec4 color2;
 };
-uniform sampler2D mask;
+layout(location=0, binding=75) uniform sampler2D mask;
 layout(location=0) out vec4 frag_color;
-in vec2 _vs_out_texcoord;
+layout(location=0) in vec2 _vs_out_texcoord;
 void main()
 {
   frag_color = texture(mask, _vs_out_texcoord).r>0.5?color1:color2;