void GlslCompilerTest::run_test_case(const TestCase *test_case)
{
GL::SL::Compiler compiler(GL::SL::Features::all());
- compiler.set_source(test_case->source, "<test>");
try
{
+ compiler.set_source(test_case->source, "<test>");
compiler.compile(GL::SL::Compiler::PROGRAM);
}
catch(const GL::SL::invalid_shader_source &exc)