]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/geometry_passthrough.glsl
Assign bindings to all uniform blocks and sampler uniforms
[libs/gl.git] / tests / glsl / geometry_passthrough.glsl
index 95e5ecbdb8289a1bea57235f4faa4ec4e483757b..5935284264b1d01c1dd74d1a3b779b9fc2b724d3 100644 (file)
@@ -54,7 +54,7 @@ void main()
 */
 
 /* Expected output: fragment
-layout(location=0) uniform sampler2D tex;
+layout(location=0, binding=71) uniform sampler2D tex;
 layout(location=0) out vec4 frag_color;
 layout(location=0) in vec2 _gs_out_texcoord;
 void main()