]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/conditional_multiple_emitvertex.glsl
Disallow certain types from appearing on variables
[libs/gl.git] / tests / glsl / conditional_multiple_emitvertex.glsl
index 375a436650c8d4fdea8bdc08bb490d562fb7b016..2d0cb5a5a031b1776926266d4fd7930b6b04ddb1 100644 (file)
@@ -1,4 +1,4 @@
-uniform bool flag;
+uniform int flag;
 uniform sampler2D tex;
 
 #pragma MSP stage(vertex)
@@ -15,13 +15,13 @@ layout(triangle_strip, max_vertices=3) out;
 void main()
 {
        passthrough[0];
-       if(flag)
+       if(flag!=0)
                EmitVertex();
        passthrough[1];
-       if(flag)
+       if(flag!=0)
                EmitVertex();
        passthrough[2];
-       if(flag)
+       if(flag!=0)
                EmitVertex();
 }
 
@@ -34,7 +34,7 @@ void main()
 
 /* Expected output: vertex
 layout(location=0) in vec4 position;
-out vec2 texcoord;
+layout(location=0) out vec2 texcoord;
 void main()
 {
        texcoord = position.xy*0.5+0.5;
@@ -43,32 +43,32 @@ void main()
 */
 
 /* Expected output: geometry
-uniform bool flag;
+layout(location=0) uniform int flag;
 layout(triangles) in;
 layout(triangle_strip, max_vertices=3) out;
-in vec2 texcoord[];
-out vec2 _gs_out_texcoord;
+layout(location=0) in vec2 texcoord[];
+layout(location=0) out vec2 _gs_out_texcoord;
 void main()
 {
        gl_Position = gl_in[0].gl_Position;
        _gs_out_texcoord = texcoord[0];
-       if(flag)
+       if(flag!=0)
                EmitVertex();
        gl_Position = gl_in[1].gl_Position;
        _gs_out_texcoord = texcoord[1];
-       if(flag)
+       if(flag!=0)
                EmitVertex();
        gl_Position = gl_in[2].gl_Position;
        _gs_out_texcoord = texcoord[2];
-       if(flag)
+       if(flag!=0)
                EmitVertex();
 }
 */
 
 /* Expected output: fragment
-uniform sampler2D tex;
+layout(location=1, binding=71) uniform sampler2D tex;
 layout(location=0) out vec4 frag_color;
-in vec2 _gs_out_texcoord;
+layout(location=0) in vec2 _gs_out_texcoord;
 void main()
 {
        frag_color = texture(tex, _gs_out_texcoord);