]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/arithmetic_assignment.glsl
Assign bindings to all uniform blocks and sampler uniforms
[libs/gl.git] / tests / glsl / arithmetic_assignment.glsl
index 01e03b075a1580951d510b43a9e9653acdb6457f..c3bcdad070b5f6dc511cca9f73f78054ef69cf33 100644 (file)
@@ -41,7 +41,7 @@ void main()
 */
 
 /* Expected output: fragment
-layout(location=4) uniform sampler2D tex;
+layout(location=4, binding=71) uniform sampler2D tex;
 layout(location=5) uniform vec3 tint;
 layout(location=6) uniform vec3 ambient;
 layout(location=0) out vec4 frag_color;