]> git.tdb.fi Git - libs/gl.git/blobdiff - source/zsortedscene.cpp
Move transform loading to ObjectInstance
[libs/gl.git] / source / zsortedscene.cpp
index fe60803a54d8e3ff323a33f5e6f23d654044e6d8..46b14dbb6a672dbfd044b1ffa7463695e9212244 100644 (file)
@@ -34,25 +34,43 @@ void ZSortedScene::set_reference(DepthReference r)
        reference = r;
 }
 
+void ZSortedScene::populate_cache() const
+{
+       if(sorted_cache.empty() && !renderables.empty())
+       {
+               sorted_cache.reserve(renderables.size());
+               sorted_cache.insert(sorted_cache.end(), renderables.begin(), renderables.end());
+       }
+}
+
+void ZSortedScene::setup_frame(Renderer &renderer)
+{
+       populate_cache();
+       for(SortedArray::const_iterator i=sorted_cache.begin(); i!=sorted_cache.end(); ++i)
+               i->renderable->setup_frame(renderer);
+}
+
+void ZSortedScene::finish_frame()
+{
+       for(SortedArray::const_iterator i=sorted_cache.begin(); i!=sorted_cache.end(); ++i)
+               i->renderable->finish_frame();
+}
+
 void ZSortedScene::render(Renderer &renderer, const Tag &tag) const
 {
        if(renderables.empty())
                return;
 
+       populate_cache();
+
        const Camera *camera = renderer.get_camera();
        if(!camera)
        {
-               for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
-                       renderer.render(**i, tag);
+               for(SortedArray::const_iterator i=sorted_cache.begin(); i!=sorted_cache.end(); ++i)
+                       renderer.render(*i->renderable, tag);
                return;
        }
 
-       if(sorted_cache.empty())
-       {
-               sorted_cache.reserve(renderables.size());
-               sorted_cache.insert(sorted_cache.end(), renderables.begin(), renderables.end());
-       }
-
        const Vector3 &camera_pos = camera->get_position();
        const Vector3 &look_dir = camera->get_look_direction();
        float radius_factor = reference-1.0f;