Framebuffer ⌖
Camera *camera;
Renderable *content;
- std::list<Camera *> synced_cameras;
View(Framebuffer &);
void set_camera(Camera *);
void set_content(Renderable *);
- // Deprecated
- float get_aspect() const { return get_aspect_ratio(); }
- void synchronize_camera_aspect(Camera &);
-
virtual void render();
};