]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexsetup.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / vertexsetup.cpp
index 275585beac07c39a2ef260229a0c22727081f3af..d50406a1ab70ce44e7caf645d46009a308c8e86f 100644 (file)
@@ -1,21 +1,32 @@
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_instanced_arrays.h>
 #include <msp/gl/extensions/arb_vertex_array_object.h>
+#include <msp/gl/extensions/arb_vertex_attrib_binding.h>
 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
 #include <msp/gl/extensions/arb_vertex_shader.h>
 #include "buffer.h"
+#include "error.h"
 #include "gl.h"
 #include "vertexarray.h"
 #include "vertexsetup.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
 VertexSetup::VertexSetup():
        dirty(0),
-       array(0),
+       vertex_array(0),
+       inst_array(0),
        index_buffer(0)
 {
        static Require req(ARB_vertex_array_object);
-       glGenVertexArrays(1, &id);
+       if(ARB_direct_state_access)
+               glCreateVertexArrays(1, &id);
+       else
+               glGenVertexArrays(1, &id);
 }
 
 VertexSetup::~VertexSetup()
@@ -27,8 +38,27 @@ VertexSetup::~VertexSetup()
 
 void VertexSetup::set_vertex_array(const VertexArray &a)
 {
-       array = &a;
-       update(VERTEX_ARRAY);
+       if(!a.get_buffer())
+               throw invalid_argument("VertexSetup::set_vertex_array");
+
+       vertex_array = &a;
+       update(get_update_mask(VERTEX_ARRAY, vertex_format, *vertex_array));
+       vertex_format = vertex_array->get_format();
+}
+
+void VertexSetup::set_instance_array(const VertexArray *a)
+{
+       if(a)
+       {
+               if(!a->get_buffer())
+                       throw invalid_argument("VertexSetup::set_instance_array");
+
+               static Require req(ARB_instanced_arrays);
+       }
+
+       inst_array = a;
+       update(get_update_mask(INSTANCE_ARRAY, inst_format, *inst_array));
+       inst_format = inst_array->get_format();
 }
 
 void VertexSetup::set_index_buffer(const Buffer &ibuf)
@@ -37,47 +67,122 @@ void VertexSetup::set_index_buffer(const Buffer &ibuf)
        update(INDEX_BUFFER);
 }
 
+void VertexSetup::refresh()
+{
+       if(vertex_array && vertex_array->get_format()!=vertex_format)
+               set_vertex_array(*vertex_array);
+
+       if(inst_array && inst_array->get_format()!=inst_format)
+               set_instance_array(inst_array);
+}
+
+unsigned VertexSetup::get_attribs(const VertexFormat &fmt)
+{
+       unsigned mask = 0;
+       for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
+       {
+               unsigned t = get_component_type(*c);
+               if(t>=get_component_type(ATTRIB1))
+                       t -= get_component_type(ATTRIB1);
+               mask |= 1<<t;
+       }
+       return mask;
+}
+
+unsigned VertexSetup::get_update_mask(unsigned base, const VertexFormat &cur_fmt, const VertexArray &new_array)
+{
+       unsigned unused = get_attribs(cur_fmt)&~get_attribs(new_array.get_format());
+       return base | (unused ? UNUSED_ATTRIBS | (unused<<ATTRIB_SHIFT) : 0);
+}
+
 void VertexSetup::update(unsigned mask) const
 {
-       if(current()!=this)
+       static bool direct = ARB_direct_state_access && ARB_vertex_attrib_binding;
+       if(!direct && current()!=this)
        {
                dirty |= mask;
                return;
        }
 
+       if(mask&UNUSED_ATTRIBS)
+       {
+               for(unsigned i=0, am=mask>>ATTRIB_SHIFT; am; ++i, am>>=1)
+                       if(am&1)
+                       {
+                               if(direct)
+                                       glDisableVertexArrayAttrib(id, i);
+                               else
+                                       glDisableVertexAttribArray(i);
+                       }
+       }
+
        if(mask&VERTEX_ARRAY)
-               update_vertex_array();
+               update_vertex_array(*vertex_array, 0, 0, direct);
+
+       if((mask&INSTANCE_ARRAY) && inst_array)
+               update_vertex_array(*inst_array, 1, 1, direct);
 
        if(mask&INDEX_BUFFER)
-               glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id());
+       {
+               if(direct)
+                       glVertexArrayElementBuffer(id, index_buffer->get_id());
+               else
+                       glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id());
+       }
 }
 
-void VertexSetup::update_vertex_array() const
+void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding, unsigned divisor, bool direct) const
 {
-       Bind bind_vbuf(array->get_buffer(), ARRAY_BUFFER);
+       Conditional<Bind> bind_vbuf(!direct, array.get_buffer(), ARRAY_BUFFER);
 
-       const VertexFormat &fmt = array->get_format();
+       const VertexFormat &fmt = array.get_format();
        unsigned stride = get_stride(fmt)*sizeof(float);
-       float *ptr = 0;
+       if(direct)
+       {
+               glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride);
+               glVertexArrayBindingDivisor(id, binding, divisor);
+       }
+
+       unsigned offset = 0;
        for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
        {
                unsigned t = get_component_type(*c);
                if(t>=get_component_type(ATTRIB1))
                        t -= get_component_type(ATTRIB1);
                unsigned sz = get_component_size(*c);
-               if(*c==COLOR4_UBYTE)
-                       glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr);
+               if(direct)
+               {
+                       if(*c==COLOR4_UBYTE)
+                               glVertexArrayAttribFormat(id, t, 4, GL_UNSIGNED_BYTE, true, offset);
+                       else
+                               glVertexArrayAttribFormat(id, t, sz, GL_FLOAT, false, offset);
+                       glVertexArrayAttribBinding(id, t, binding);
+                       glEnableVertexArrayAttrib(id, t);
+               }
                else
-                       glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr);
-               glEnableVertexAttribArray(t);
-               ptr += sz;
+               {
+                       if(*c==COLOR4_UBYTE)
+                               glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast<unsigned char *>(offset));
+                       else
+                               glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, reinterpret_cast<float *>(offset));
+                       if(ARB_instanced_arrays)
+                               glVertexAttribDivisor(t, divisor);
+                       glEnableVertexAttribArray(t);
+               }
+               offset += sz*sizeof(float);
        }
 }
 
 void VertexSetup::bind() const
 {
+       if(!vertex_array || !index_buffer)
+               throw invalid_operation("VertexSetup::bind");
+
        if(set_current(this))
        {
+               vertex_array->refresh();
+               if(inst_array)
+                       inst_array->refresh();
                glBindVertexArray(id);
                if(dirty)
                {