ATTRIB4
};
-struct VertexFormat
+class VertexFormat
{
+private:
unsigned char *data;
+public:
VertexFormat();
VertexFormat(VertexComponent);
VertexFormat(const VertexFormat &);
VertexFormat &operator=(const VertexFormat &);
~VertexFormat();
+ VertexFormat operator,(VertexComponent c) const;
+ VertexFormat operator,(unsigned i) const;
+
bool empty() const { return !data || !data[0]; }
const unsigned char *begin() const { return data ? data+1 : 0; }
const unsigned char *end() const { return data ? data+1+data[0] : 0; }
int offset(VertexComponent, unsigned = 0) const;
};
-VertexFormat operator,(const VertexFormat &f, VertexComponent c);
inline VertexFormat operator,(VertexComponent c1, VertexComponent c2)
{ return (VertexFormat(c1), c2); }
-VertexFormat operator,(const VertexFormat &f, unsigned i);
inline VertexFormat operator,(VertexComponent c, unsigned i)
{ return (VertexFormat(c), i); }