#define MSP_GL_VERTEXFORMAT_H_
#include <istream>
-#include "types.h"
namespace Msp {
namespace GL {
inline VertexFormat operator,(VertexComponent c, unsigned i)
{ return (VertexFormat(c), i); }
-inline uint get_stride(const VertexFormat &f)
+inline unsigned get_stride(const VertexFormat &f)
{ return f.stride(); }
std::istream &operator>>(std::istream &, VertexFormat &);