]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexformat.cpp
Add getter for Animation::looping
[libs/gl.git] / source / vertexformat.cpp
index ea5845c5fc10f56cca9b217a6db5c405e9b0028c..037305f8d74251c9e6cd882540df733e292afc30 100644 (file)
@@ -11,72 +11,33 @@ namespace Msp {
 namespace GL {
 
 VertexFormat::VertexFormat():
-       data(0)
+       count(0)
 { }
 
 VertexFormat::VertexFormat(VertexComponent c):
-       data(new unsigned char[8])
+       count(1)
 {
-       data[0] = 1;
-       data[1] = c;
-}
-
-VertexFormat::VertexFormat(const VertexFormat &f):
-       data(0)
-{
-       *this = f;
-}
-
-VertexFormat &VertexFormat::operator=(const VertexFormat &f)
-{
-       delete[] data;
-       if(f.data)
-       {
-               data = new unsigned char[(f.data[0]&~7)+8];
-               copy(f.data, f.data+f.data[0]+1, data);
-       }
-       else
-               data = 0;
-
-       return *this;
-}
-
-VertexFormat::~VertexFormat()
-{
-       delete[] data;
+       components[0] = c;
 }
 
 VertexFormat VertexFormat::operator,(VertexComponent c) const
 {
+       if(count>=MAX_COMPONENTS)
+               throw invalid_operation("VertexFormat::operator,");
+
        VertexFormat r = *this;
-       if(r.data)
-       {
-               const unsigned char n = ++r.data[0];
-               if((n&7)==0)
-               {
-                       unsigned char *newdt = new unsigned char[n+8];
-                       copy(r.data, r.data+n, newdt);
-                       delete r.data;
-                       r.data = newdt;
-               }
-               r.data[n] = c;
-       }
-       else
-       {
-               r.data = new unsigned char[8];
-               r.data[0] = 1;
-               r.data[1] = c;
-       }
+       r.components[r.count++] = c;
 
        return r;
 }
 
 VertexFormat VertexFormat::operator,(unsigned i) const
 {
-       if(!data)
+       if(!count)
                throw invalid_operation("VertexFormat::operator,");
+
        VertexFormat r = *this;
-       unsigned char *c = r.data+r.data[0];
+       unsigned char *c = &r.components[r.count-1];
        *c = make_indexed_component(static_cast<VertexComponent>(*c), i);
 
        return r;
@@ -120,7 +81,7 @@ VertexComponent make_indexed_component(VertexComponent comp, unsigned index)
        }
        else if(comp>=ATTRIB1 && comp<=ATTRIB4)
        {
-               if(index>=53)
+               if(index>=24)
                        throw out_of_range("make_indexed_component");
        }
        else
@@ -139,6 +100,10 @@ void operator>>(const LexicalConverter &conv, VertexComponent &c)
                c = static_cast<VertexComponent>(COLOR3_FLOAT+(str[5]-'3'));
        else if(str=="COLOR4_UBYTE")
                c = COLOR4_UBYTE;
+       else if(str=="TANGENT3")
+               c = TANGENT3;
+       else if(str=="BINORMAL3")
+               c = BINORMAL3;
        else if(str.size()>=9 && !str.compare(0, 8, "TEXCOORD") && str[8]>='1' && str[8]<='4')
        {
                if(str.size()==9)
@@ -165,25 +130,5 @@ void operator>>(const LexicalConverter &conv, VertexComponent &c)
                throw lexical_error(format("conversion of '%s' to VertexComponent", str));
 }
 
-// XXX This will go away eventually
-void operator>>(const LexicalConverter &conv, VertexFormat &f)
-{
-       vector<string> parts = split(conv.get(), '_');
-       for(vector<string>::iterator i=parts.begin(); i!=parts.end(); ++i)
-       {
-               if(*i=="COLOR4UB")
-                       *i = "COLOR4_UBYTE";
-               else if(i->size()==7 && !i->compare(0, 5, "COLOR") && (*i)[6]=='F')
-                       *i = i->substr(0, 6)+"_FLOAT";
-               else if(i->size()>=10 && !i->compare(0, 8, "TEXCOORD"))
-                       *i = i->substr(0, 9)+"_"+i->substr(9);
-               else if(i->size()>=8 && !i->compare(0, 6, "ATTRIB"))
-                       *i = i->substr(0, 7)+"_"+i->substr(7);
-       }
-
-       for(vector<string>::iterator i=parts.begin(); i!=parts.end(); ++i)
-               f = (f, lexical_cast<VertexComponent>(*i));
-}
-
 } // namespace GL
 } // namespace Msp