void VertexArrayBuilder::vertex_(float x, float y, float z, float w)
{
- float *ptr=array.append();
+ float *ptr = array.append();
for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c)
{
- unsigned size=(*c&3)+1;
- unsigned type=*c>>2;
+ unsigned size = (*c&3)+1;
+ unsigned type = *c>>2;
switch(type)
{
case 0:
- *ptr++=x;
- *ptr++=y;
- if(size>=3) *ptr++=z;
- if(size>=4) *ptr++=w;
+ *ptr+ += x;
+ *ptr+ += y;
+ if(size>=3) *ptr+ += z;
+ if(size>=4) *ptr+ += w;
break;
case 1:
- *ptr++=nx;
- *ptr++=ny;
- *ptr++=nz;
+ *ptr+ += nx;
+ *ptr+ += ny;
+ *ptr+ += nz;
break;
case 2:
- *ptr++=ts;
- if(size>=2) *ptr++=tt;
- if(size>=3) *ptr++=tr;
- if(size>=4) *ptr++=tq;
+ *ptr+ += ts;
+ if(size>=2) *ptr+ += tt;
+ if(size>=3) *ptr+ += tr;
+ if(size>=4) *ptr+ += tq;
break;
case 3:
if(size==1)
{
union { unsigned char c[4]; float f; } u;
- u.c[0]=static_cast<unsigned char>(cr*255);
- u.c[1]=static_cast<unsigned char>(cg*255);
- u.c[2]=static_cast<unsigned char>(cb*255);
- u.c[3]=static_cast<unsigned char>(ca*255);
- *ptr++=u.f;
+ u.c[0] = static_cast<unsigned char>(cr*255);
+ u.c[1] = static_cast<unsigned char>(cg*255);
+ u.c[2] = static_cast<unsigned char>(cb*255);
+ u.c[3] = static_cast<unsigned char>(ca*255);
+ *ptr+ += u.f;
}
else
{
- *ptr++=cr;
- *ptr++=cg;
- *ptr++=cb;
- if(size>=4) *+ptr++=ca;
+ *ptr+ += cr;
+ *ptr+ += cg;
+ *ptr+ += cb;
+ if(size>=4) *+ptr+ += ca;
}
break;
default:
- const Attrib &a=av[type-4];
- *ptr++=a.x;
- if(size>=2) *ptr++=a.y;
- if(size>=3) *ptr++=a.z;
- if(size>=4) *ptr++=a.w;
+ const Attrib &a = av[type-4];
+ *ptr+ += a.x;
+ if(size>=2) *ptr+ += a.y;
+ if(size>=3) *ptr+ += a.z;
+ if(size>=4) *ptr+ += a.w;
break;
}
}