]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarraybuilder.cpp
Support overriding uniforms in inherited Techniques
[libs/gl.git] / source / vertexarraybuilder.cpp
index 87b290152b6eae6d047512c088c85cfe765b7d5b..55b2a6a821b80c001a3ff282ee339a3c69a02eaf 100644 (file)
@@ -1,10 +1,3 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007-2009  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
 #include "vertexarray.h"
 #include "vertexarraybuilder.h"
 
@@ -15,62 +8,50 @@ VertexArrayBuilder::VertexArrayBuilder(VertexArray &a):
        array(a)
 { }
 
-VertexArrayBuilder::~VertexArrayBuilder()
-{
-       array.update_data();
-}
-
-void VertexArrayBuilder::vertex_(float x, float y, float z, float w)
+void VertexArrayBuilder::vertex_(const Vector4 &ver)
 {
        float *ptr = array.append();
        for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c)
        {
-               unsigned size = (*c&3)+1;
-               unsigned type = *c>>2;
-               switch(type)
+               unsigned sz = get_component_size(*c);
+               unsigned t = get_component_type(*c);
+               if(*c==COLOR4_UBYTE)
+               {
+                       union { unsigned char c[4]; float f; } u;
+                       u.c[0] = static_cast<unsigned char>(col.r*255);
+                       u.c[1] = static_cast<unsigned char>(col.g*255);
+                       u.c[2] = static_cast<unsigned char>(col.b*255);
+                       u.c[3] = static_cast<unsigned char>(col.a*255);
+                       *ptr++ = u.f;
+               }
+               else if(*c==NORMAL3)
+               {
+                       *ptr++ = nor.x;
+                       *ptr++ = nor.y;
+                       *ptr++ = nor.z;
+               }
+               else if(t==get_component_type(COLOR4_FLOAT))
+               {
+                       *ptr++ = col.r;
+                       *ptr++ = col.g;
+                       *ptr++ = col.b;
+                       if(sz>=4) *ptr++ = col.a;
+               }
+               else
                {
-               case 0:
-                       *ptr+ += x;
-                       *ptr+ += y;
-                       if(size>=3) *ptr+ += z;
-                       if(size>=4) *ptr+ += w;
-                       break;
-               case 1:
-                       *ptr+ += nx;
-                       *ptr+ += ny;
-                       *ptr+ += nz;
-                       break;
-               case 2:
-                       *ptr+ += ts;
-                       if(size>=2) *ptr+ += tt;
-                       if(size>=3) *ptr+ += tr;
-                       if(size>=4) *ptr+ += tq;
-                       break;
-               case 3:
-                       if(size==1)
-                       {
-                               union { unsigned char c[4]; float f; } u;
-                               u.c[0] = static_cast<unsigned char>(cr*255);
-                               u.c[1] = static_cast<unsigned char>(cg*255);
-                               u.c[2] = static_cast<unsigned char>(cb*255);
-                               u.c[3] = static_cast<unsigned char>(ca*255);
-                               *ptr+ += u.f;
-                       }
+                       const Vector4 *v = 0;
+                       if(t==get_component_type(VERTEX3))
+                               v = &ver;
+                       else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+12)
+                               v = &texc[t-get_component_type(TEXCOORD1)];
+                       else if(*c>=ATTRIB1)
+                               v = &attr[t-get_component_type(ATTRIB1)];
                        else
-                       {
-                               *ptr+ += cr;
-                               *ptr+ += cg;
-                               *ptr+ += cb;
-                               if(size>=4) *+ptr+ += ca;
-                       }
-                       break;
-               default:
-                       const Attrib &a = av[type-4];
-                       *ptr+ += a.x;
-                       if(size>=2) *ptr+ += a.y;
-                       if(size>=3) *ptr+ += a.z;
-                       if(size>=4) *ptr+ += a.w;
-                       break;
+                               v = &attr[t];
+                       *ptr++ = v->x;
+                       if(sz>=2) *ptr++ = v->y;
+                       if(sz>=3) *ptr++ = v->z;
+                       if(sz>=4) *ptr++ = v->w;
                }
        }
 }