]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarraybuilder.cpp
Allow tagging objects in a scene file for retrieval after loading
[libs/gl.git] / source / vertexarraybuilder.cpp
index 32fa8392bda138029e5b1bae3d89163fbfea6d9c..55b2a6a821b80c001a3ff282ee339a3c69a02eaf 100644 (file)
@@ -1,10 +1,3 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
 #include "vertexarray.h"
 #include "vertexarraybuilder.h"
 
@@ -12,57 +5,53 @@ namespace Msp {
 namespace GL {
 
 VertexArrayBuilder::VertexArrayBuilder(VertexArray &a):
-       data(a.data),
        array(a)
 { }
 
-VertexArrayBuilder::~VertexArrayBuilder()
-{
-       array.update_data();
-}
-
-void VertexArrayBuilder::vertex_(float x, float y, float z, float w)
+void VertexArrayBuilder::vertex_(const Vector4 &ver)
 {
-       for(uint fmt=array.get_format(); fmt; fmt>>=4)
+       float *ptr = array.append();
+       for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c)
        {
-               uint size=(fmt&3)+1;
-               switch(fmt&12)
+               unsigned sz = get_component_size(*c);
+               unsigned t = get_component_type(*c);
+               if(*c==COLOR4_UBYTE)
+               {
+                       union { unsigned char c[4]; float f; } u;
+                       u.c[0] = static_cast<unsigned char>(col.r*255);
+                       u.c[1] = static_cast<unsigned char>(col.g*255);
+                       u.c[2] = static_cast<unsigned char>(col.b*255);
+                       u.c[3] = static_cast<unsigned char>(col.a*255);
+                       *ptr++ = u.f;
+               }
+               else if(*c==NORMAL3)
+               {
+                       *ptr++ = nor.x;
+                       *ptr++ = nor.y;
+                       *ptr++ = nor.z;
+               }
+               else if(t==get_component_type(COLOR4_FLOAT))
+               {
+                       *ptr++ = col.r;
+                       *ptr++ = col.g;
+                       *ptr++ = col.b;
+                       if(sz>=4) *ptr++ = col.a;
+               }
+               else
                {
-               case 0:
-                       data.push_back(x);
-                       data.push_back(y);
-                       if(size>=3) data.push_back(z);
-                       if(size>=4) data.push_back(w);
-                       break;
-               case 4:
-                       data.push_back(nx);
-                       data.push_back(ny);
-                       data.push_back(nz);
-                       break;
-               case 8:
-                       data.push_back(ts);
-                       if(size>=2) data.push_back(tt);
-                       if(size>=3) data.push_back(tr);
-                       if(size>=4) data.push_back(tq);
-                       break;
-               case 12:
-                       if(size==1)
-                       {
-                               union { ubyte c[4]; float f; } u;
-                               u.c[0]=(ubyte)(cr*255);
-                               u.c[1]=(ubyte)(cg*255);
-                               u.c[2]=(ubyte)(cb*255);
-                               u.c[3]=(ubyte)(ca*255);
-                               data.push_back(u.f);
-                       }
+                       const Vector4 *v = 0;
+                       if(t==get_component_type(VERTEX3))
+                               v = &ver;
+                       else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+12)
+                               v = &texc[t-get_component_type(TEXCOORD1)];
+                       else if(*c>=ATTRIB1)
+                               v = &attr[t-get_component_type(ATTRIB1)];
                        else
-                       {
-                               data.push_back(cr);
-                               data.push_back(cg);
-                               data.push_back(cb);
-                               if(size>=4) data.push_back(ca);
-                       }
-                       break;
+                               v = &attr[t];
+                       *ptr++ = v->x;
+                       if(sz>=2) *ptr++ = v->y;
+                       if(sz>=3) *ptr++ = v->z;
+                       if(sz>=4) *ptr++ = v->w;
                }
        }
 }