]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.h
Rewrite VertexFormat to support an arbitary amount of components
[libs/gl.git] / source / vertexarray.h
index 02fa64f70b0f0cfdfe5c9fa0c893433fa59818f1..ef7f6a24c23482292d38db863c56353159afed9e 100644 (file)
@@ -40,24 +40,24 @@ private:
        VertexArray(const VertexArray &);
        VertexArray &operator=(const VertexArray &);
 public:
-       VertexArray(VertexFormat);
+       VertexArray(const VertexFormat &);
        ~VertexArray();
 
-       VertexFormat get_format() const { return format; }
+       const VertexFormat &get_format() const { return format; }
        const std::vector<float> &get_data() const { return data; }
        void         use_vertex_buffer();
        void         use_vertex_buffer(VertexBuffer *);
        void         reserve(unsigned);
        unsigned     size() const { return data.size()/stride; }
        void         clear();
-       void         reset(VertexFormat);
+       void         reset(const VertexFormat &);
        void         apply() const;
        void         update_data();
        float        *append();
        float        *operator[](unsigned i) { return &data[0]+i*stride; }
        const float  *operator[](unsigned i) const { return &data[0]+i*stride; }
 private:
-       void set_array(unsigned, unsigned, unsigned) const;
+       void set_array(unsigned, bool, unsigned) const;
 
        static unsigned enabled_arrays;
 };