#include <vector>
#include <msp/core/refptr.h>
#include <msp/datafile/loader.h>
+#include "datatype.h"
#include "primitivetype.h"
-#include "types.h"
#include "vertexarraybuilder.h"
#include "vertexformat.h"
private:
VertexFormat format;
std::vector<float> data;
- uint stride;
- Buffer *vbuf;
- bool own_vbuf;
+ unsigned stride;
+ Buffer *vbuf;
+ bool own_vbuf;
VertexArray(const VertexArray &);
VertexArray &operator=(const VertexArray &);
};
void array_element(int);
-void draw_arrays(PrimitiveType, int, sizei);
-void draw_elements(PrimitiveType, sizei, DataType, const void *);
-void draw_range_elements(PrimitiveType, uint, uint, sizei, DataType, const void *);
+void draw_arrays(PrimitiveType, int, unsigned);
+void draw_elements(PrimitiveType, unsigned, DataType, const void *);
+void draw_range_elements(PrimitiveType, unsigned, unsigned, unsigned, DataType, const void *);
-inline void draw_elements(PrimitiveType mode, sizei count, const unsigned *indices)
+inline void draw_elements(PrimitiveType mode, unsigned count, const unsigned *indices)
{ draw_elements(mode, count, UNSIGNED_INT, indices); }
-inline void draw_elements(PrimitiveType mode, sizei count, const unsigned short *indices)
+inline void draw_elements(PrimitiveType mode, unsigned count, const unsigned short *indices)
{ draw_elements(mode, count, UNSIGNED_SHORT, indices); }
-inline void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, const unsigned short *indices)
+inline void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, const unsigned short *indices)
{ draw_range_elements(mode, low, high, count, UNSIGNED_SHORT, indices); }
-inline void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, const unsigned *indices)
+inline void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, const unsigned *indices)
{ draw_range_elements(mode, low, high, count, UNSIGNED_INT, indices); }
} // namespace GL