]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / vertexarray.cpp
index 5d5c244a04b6863c3b748c03197a65c97246408b..e3aef7a0eea16cd38302d068535edaa255c56028 100644 (file)
-#include <GL/gl.h>
+#include <msp/gl/extensions/arb_multitexture.h>
+#include <msp/gl/extensions/arb_vertex_shader.h>
+#include "buffer.h"
+#include "error.h"
+#include "gl.h"
+#include "mesh.h"
 #include "vertexarray.h"
-#include "vertexbuffer.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-uint get_stride(VertexFormat f)
+VertexArray::VertexArray(const VertexFormat &f)
 {
-       uint stride=0;
-       for(uint fmt=f; fmt; fmt>>=4)
-               stride+=(fmt&3)+1;
-       return stride*sizeof(float);
+       reset(f);
 }
 
-
-VertexArrayBuilder::VertexArrayBuilder(VertexArray &a, vector<float> &d):
-       data(d),
-       array(a),
-       format(array.get_format()),
-       stride(get_stride(format)),
-       cr(1), cg(1), cb(1), ca(1),
-       ts(0), tt(0), tr(0), tq(0),
-       nx(0), ny(0), nz(1)
-{ }
-
-void VertexArrayBuilder::vertex(float x, float y, float z, float w)
-{
-       for(uint fmt=format; fmt; fmt>>=4)
-       {
-               uint size=(fmt&3)+1;
-               switch(fmt&12)
-               {
-               case 0:
-                       data.push_back(x);
-                       data.push_back(y);
-                       if(size>=3) data.push_back(z);
-                       if(size>=4) data.push_back(w);
-                       break;
-               case 4:
-                       data.push_back(nx);
-                       data.push_back(ny);
-                       data.push_back(nz);
-                       break;
-               case 8:
-                       data.push_back(ts);
-                       if(size>=2) data.push_back(tt);
-                       if(size>=3) data.push_back(tr);
-                       if(size>=4) data.push_back(tq);
-                       break;
-               case 12:
-                       if(size==1)
-                       {
-                               union { ubyte c[4]; float f; } u;
-                               u.c[0]=(ubyte)(cr*255);
-                               u.c[1]=(ubyte)(cg*255);
-                               u.c[2]=(ubyte)(cb*255);
-                               u.c[3]=(ubyte)(ca*255);
-                               data.push_back(u.f);
-                       }
-                       else
-                       {
-                               data.push_back(cr);
-                               data.push_back(cg);
-                               data.push_back(cb);
-                               if(size>=4) data.push_back(ca);
-                       }
-                       break;
-               }
-       }
-       //cout<<"Added vertex with "<<data.size()-old_size<<" floats\n";
-}
-
-VertexArrayBuilder::~VertexArrayBuilder()
+void VertexArray::reset(const VertexFormat &f)
 {
-       array.update_data();
+       clear();
+       format = f;
+       stride = get_stride(format);
 }
 
-
-VertexArray::VertexArray(VertexFormat f):
-       format(NODATA),
-       stride(get_stride(f)),
-       vbuf(0),
-       own_vbuf(false)
-{
-       // Reverse the format so the first item is in lowest bits
-       for(uint fmt=f; fmt; fmt>>=4)
-               format=(format, static_cast<VertexFormat>(fmt&15));
-}
-
-VertexArray::~VertexArray()
+void VertexArray::clear()
 {
-       if(own_vbuf)
-               delete vbuf;
+       data.clear();
 }
 
-void VertexArray::use_vertex_buffer()
+void VertexArray::reserve(unsigned n)
 {
-       if(vbuf) return;
-
-       vbuf=new VertexBuffer();
-       own_vbuf=true;
-       update_data();
+       data.reserve(n*stride);
 }
 
-void VertexArray::use_vertex_buffer(VertexBuffer *b)
+float *VertexArray::append()
 {
-       if(vbuf) return;
-
-       vbuf=b;
-       update_data();
+       data.insert(data.end(), stride, 0.0f);
+       update_offset();
+       dirty = true;
+       return &*(data.end()-stride);
 }
 
-void VertexArray::clear()
+float *VertexArray::modify(unsigned i)
 {
-       data.clear();
+       dirty = true;
+       return &data[0]+i*stride;
 }
 
-void VertexArray::apply() const
+unsigned VertexArray::get_data_size() const
 {
-       if(vbuf) vbuf->bind();
-
-       const float *base=vbuf?0:&data[0];
-       uint offset=0;
-       uint found=0;
-       for(uint fmt=format; fmt; fmt>>=4)
-       {
-               uint size=(fmt&3)+1;
-               switch(fmt&12)
-               {
-               case 0:
-                       glVertexPointer(size, GL_FLOAT, stride, base+offset);
-                       break;
-               case 4:
-                       glNormalPointer(GL_FLOAT, stride, base+offset);
-                       break;
-               case 8:
-                       glTexCoordPointer(size, GL_FLOAT, stride, base+offset);
-                       break;
-               case 12:
-                       if(size==1)
-                               glColorPointer(4, GL_UNSIGNED_BYTE, stride, base+offset);
-                       else
-                               glColorPointer(size, GL_FLOAT, stride, base+offset);
-                       break;
-               }
-               found|=1<<((fmt&12)>>2);
-               offset+=size;
-       }
-
-       set_array(GL_VERTEX_ARRAY, found&1, 1);
-       set_array(GL_NORMAL_ARRAY, found&2, 2);
-       set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4);
-       set_array(GL_COLOR_ARRAY, found&8, 8);
-
-       VertexBuffer::unbind();
+       return data.size()*sizeof(float);
 }
 
-/**
-Updates the VertexArray data to the VertexBuffer tied to the array, if any.
-*/
-void VertexArray::update_data()
-{
-       if(vbuf)
-               vbuf->data(data.size()*sizeof(float), &data[0]);
-}
 
-void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const
+VertexArray::Loader::Loader(VertexArray &a):
+       VertexArrayBuilder(a)
 {
-       if((enabled_arrays&mask) && !bit)
-       {
-               glDisableClientState(array);
-               enabled_arrays&=~mask;
-       }
-       else if(!(enabled_arrays&mask) && bit)
-       {
-               glEnableClientState(array);
-               enabled_arrays|=mask;
-       }
+       add("vertex", static_cast<void (Loader::*)(float, float)>(&Loader::vertex));
+       add("vertex", static_cast<void (Loader::*)(float, float, float)>(&Loader::vertex));
+       add("vertex", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::vertex));
+       add("normal", static_cast<void (Loader::*)(float, float, float)>(&Loader::normal));
+       add("texcoord", static_cast<void (Loader::*)(float)>(&Loader::texcoord));
+       add("texcoord", static_cast<void (Loader::*)(float, float)>(&Loader::texcoord));
+       add("texcoord", static_cast<void (Loader::*)(float, float, float)>(&Loader::texcoord));
+       add("texcoord", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
+       add("multitexcoord", static_cast<void (Loader::*)(unsigned, float)>(&Loader::multitexcoord));
+       add("multitexcoord", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::multitexcoord));
+       add("color", static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
+       add("color", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
+       add("attrib", static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
+       add("attrib", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
+       add("attrib", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
+       add("attrib", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
+       add("tangent", static_cast<void (Loader::*)(float, float, float)>(&Loader::tangent));
+       add("binormal", static_cast<void (Loader::*)(float, float, float)>(&Loader::binormal));
+
+       add("vertex2",   static_cast<void (Loader::*)(float, float)>(&Loader::vertex));
+       add("vertex3",   static_cast<void (Loader::*)(float, float, float)>(&Loader::vertex));
+       add("vertex4",   static_cast<void (Loader::*)(float, float, float, float)>(&Loader::vertex));
+       add("normal3",   static_cast<void (Loader::*)(float, float, float)>(&Loader::normal));
+       add("texcoord1", static_cast<void (Loader::*)(float)>(&Loader::texcoord));
+       add("texcoord2", static_cast<void (Loader::*)(float, float)>(&Loader::texcoord));
+       add("texcoord3", static_cast<void (Loader::*)(float, float, float)>(&Loader::texcoord));
+       add("texcoord4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
+       add("multitexcoord1", static_cast<void (Loader::*)(unsigned, float)>(&Loader::multitexcoord));
+       add("multitexcoord2", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord3", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord4", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::multitexcoord));
+       add("color3",    static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
+       add("color4",    static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
+       add("attrib1",   static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
+       add("attrib2",   static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
+       add("attrib3",   static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
+       add("attrib4",   static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
+       add("tangent3",  static_cast<void (Loader::*)(float, float, float)>(&Loader::tangent));
+       add("binormal3", static_cast<void (Loader::*)(float, float, float)>(&Loader::binormal));
 }
 
-unsigned VertexArray::enabled_arrays=0;
-
-
 } // namespace GL
 } // namespace Msp