]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / vertexarray.cpp
index 13816a13fc04caf572559d592cd91ad2fe3ccdd0..e3aef7a0eea16cd38302d068535edaa255c56028 100644 (file)
@@ -1,8 +1,9 @@
-#include "arb_multitexture.h"
-#include "arb_vertex_shader.h"
+#include <msp/gl/extensions/arb_multitexture.h>
+#include <msp/gl/extensions/arb_vertex_shader.h>
 #include "buffer.h"
 #include "error.h"
 #include "gl.h"
+#include "mesh.h"
 #include "vertexarray.h"
 
 using namespace std;
@@ -10,209 +11,72 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-VertexArray::ArrayMask VertexArray::enabled_arrays;
-
-VertexArray::VertexArray(const VertexFormat &f):
-       defer_vbuf(true),
-       dirty(false)
+VertexArray::VertexArray(const VertexFormat &f)
 {
        reset(f);
 }
 
-VertexArray::~VertexArray()
-{ }
-
-void VertexArray::use_vertex_buffer()
-{
-       if(vbuf)
-               return;
-
-       vbuf = new Buffer(ARRAY_BUFFER);
-       defer_vbuf = false;
-       dirty = true;
-}
-
-void VertexArray::use_vertex_buffer(Buffer *b)
-{
-       vbuf = b;
-       vbuf.keep();
-       defer_vbuf = false;
-       dirty = true;
-}
-
-void VertexArray::reserve(unsigned n)
-{
-       data.reserve(n*stride);
-}
-
-void VertexArray::clear()
-{
-       data.clear();
-}
-
 void VertexArray::reset(const VertexFormat &f)
 {
        clear();
        format = f;
        stride = get_stride(format);
-
-       bool has_multitex = false;
-       bool has_gen_attrs = false;
-       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
-       {
-               if(*c>=TEXCOORD1+4 && *c<ATTRIB1)
-                       has_multitex = true;
-               if(*c>=ATTRIB1)
-                       has_gen_attrs = true;
-       }
-       if(has_multitex)
-               static Require _req(ARB_multitexture);
-       if(has_gen_attrs)
-               static Require _req(ARB_vertex_shader);
 }
 
-void VertexArray::apply() const
+void VertexArray::clear()
 {
-       if(format.empty())
-               throw invalid_operation("VertexArray::apply");
-
-       if(vbuf)
-       {
-               vbuf->bind_to(ARRAY_BUFFER);
-               if(dirty)
-               {
-                       vbuf->data(data.size()*sizeof(float), &data[0]);
-                       dirty = false;
-               }
-       }
-
-       const float *base = (vbuf ? 0 : &data[0]);
-       unsigned offset = 0;
-       ArrayMask found;
-       unsigned bpv = stride*sizeof(float);
-       unsigned active_tex = 0;
-       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
-       {
-               unsigned sz = (*c&3)+1;
-               unsigned t = *c>>2;
-               bool en = enabled_arrays.is_set(t);
-               switch(t)
-               {
-               case 0:
-                       glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_VERTEX_ARRAY);
-                       break;
-               case 1:
-                       glNormalPointer(GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_NORMAL_ARRAY);
-                       break;
-               case 2:
-                       if(sz==1)
-                               glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
-                       else
-                               glColorPointer(sz, GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_COLOR_ARRAY);
-                       break;
-               default:
-                       if(t<11)
-                       {
-                               if(t>3 || active_tex)
-                               {
-                                       glClientActiveTexture(GL_TEXTURE0+(t-3));
-                                       active_tex = t-3;
-                               }
-                               glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
-                               if(!en)
-                                       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-                       }
-                       else
-                       {
-                               glVertexAttribPointer(t-11, sz, GL_FLOAT, false, bpv, base+offset);
-                               if(!en)
-                                       glEnableVertexAttribArray(t-11);
-                       }
-                       break;
-               }
-               found.set(t);
-               offset += sz;
-       }
-
-       for(unsigned i=0; i<64; ++i)
-               if(enabled_arrays.is_set(i) && !found.is_set(i))
-               {
-                       if(i==0)
-                               glDisableClientState(GL_VERTEX_ARRAY);
-                       else if(i==1)
-                               glDisableClientState(GL_NORMAL_ARRAY);
-                       else if(i==2)
-                               glDisableClientState(GL_COLOR_ARRAY);
-                       else if(i>=3 && i<11)
-                       {
-                               if(i>3 || active_tex)
-                                       glClientActiveTexture(GL_TEXTURE0+(i-3));
-                               glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-                               active_tex = i-3;
-                       }
-                       else
-                               glDisableVertexAttribArray(i-11);
-               }
-
-       enabled_arrays = found;
-
-       if(active_tex)
-               glClientActiveTexture(GL_TEXTURE0);
+       data.clear();
+}
 
-       if(vbuf)
-               Buffer::unbind_from(ARRAY_BUFFER);
+void VertexArray::reserve(unsigned n)
+{
+       data.reserve(n*stride);
 }
 
 float *VertexArray::append()
 {
        data.insert(data.end(), stride, 0.0f);
-       set_dirty();
+       update_offset();
+       dirty = true;
        return &*(data.end()-stride);
 }
 
 float *VertexArray::modify(unsigned i)
-{
-       set_dirty();
-       return &data[0]+i*stride;
-}
-
-void VertexArray::set_dirty()
 {
        dirty = true;
-       if(defer_vbuf)
-       {
-               vbuf = new Buffer(ARRAY_BUFFER);
-               defer_vbuf = false;
-       }
-}
-
-
-VertexArray::ArrayMask::ArrayMask()
-{
-       for(unsigned i=0; i<N; ++i)
-               mask[i] = 0;
-}
-
-void VertexArray::ArrayMask::set(unsigned bit)
-{
-       mask[bit/B] |= 1<<(bit%B);
+       return &data[0]+i*stride;
 }
 
-bool VertexArray::ArrayMask::is_set(unsigned bit) const
+unsigned VertexArray::get_data_size() const
 {
-       return mask[bit/B]&(1<<(bit%B));
+       return data.size()*sizeof(float);
 }
 
 
 VertexArray::Loader::Loader(VertexArray &a):
        VertexArrayBuilder(a)
 {
+       add("vertex", static_cast<void (Loader::*)(float, float)>(&Loader::vertex));
+       add("vertex", static_cast<void (Loader::*)(float, float, float)>(&Loader::vertex));
+       add("vertex", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::vertex));
+       add("normal", static_cast<void (Loader::*)(float, float, float)>(&Loader::normal));
+       add("texcoord", static_cast<void (Loader::*)(float)>(&Loader::texcoord));
+       add("texcoord", static_cast<void (Loader::*)(float, float)>(&Loader::texcoord));
+       add("texcoord", static_cast<void (Loader::*)(float, float, float)>(&Loader::texcoord));
+       add("texcoord", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
+       add("multitexcoord", static_cast<void (Loader::*)(unsigned, float)>(&Loader::multitexcoord));
+       add("multitexcoord", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::multitexcoord));
+       add("color", static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
+       add("color", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
+       add("attrib", static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
+       add("attrib", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
+       add("attrib", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
+       add("attrib", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
+       add("tangent", static_cast<void (Loader::*)(float, float, float)>(&Loader::tangent));
+       add("binormal", static_cast<void (Loader::*)(float, float, float)>(&Loader::binormal));
+
        add("vertex2",   static_cast<void (Loader::*)(float, float)>(&Loader::vertex));
        add("vertex3",   static_cast<void (Loader::*)(float, float, float)>(&Loader::vertex));
        add("vertex4",   static_cast<void (Loader::*)(float, float, float, float)>(&Loader::vertex));
@@ -231,6 +95,8 @@ VertexArray::Loader::Loader(VertexArray &a):
        add("attrib2",   static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
        add("attrib3",   static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
        add("attrib4",   static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
+       add("tangent3",  static_cast<void (Loader::*)(float, float, float)>(&Loader::tangent));
+       add("binormal3", static_cast<void (Loader::*)(float, float, float)>(&Loader::binormal));
 }
 
 } // namespace GL