stride=get_stride(format);
}
-RefPtr<VertexArrayBuilder> VertexArray::modify()
-{
- return new VertexArrayBuilder(*this);
-}
-
void VertexArray::apply() const
{
if(format==NODATA)
}
}
+float *VertexArray::append()
+{
+ data.insert(data.end(), stride, 0.0f);
+ return &*data.end()-stride;
+}
+
void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const
{
if((enabled_arrays&mask) && !bit)