]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Make the use of DevIL optional
[libs/gl.git] / source / vertexarray.cpp
index 6da0f9c0d44812ad6294d769200af558d5532bf0..38d490c05e8758511da2d0a92a2fc7ef5ca0e29d 100644 (file)
@@ -48,6 +48,11 @@ void VertexArray::use_vertex_buffer(VertexBuffer *b)
        update_data();
 }
 
+void VertexArray::reserve(unsigned n)
+{
+       data.reserve(n*stride);
+}
+
 void VertexArray::clear()
 {
        data.clear();
@@ -78,29 +83,30 @@ void VertexArray::apply() const
        const float *base=vbuf?0:&data[0];
        uint offset=0;
        uint found=0;
+       uint bpv=stride*sizeof(float);
        for(uint fmt=format; fmt; fmt>>=4)
        {
-               uint size=(fmt&3)+1;
+               uint sz=(fmt&3)+1;
                switch(fmt&12)
                {
                case 0:
-                       glVertexPointer(size, GL_FLOAT, stride, base+offset);
+                       glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
                        break;
                case 4:
-                       glNormalPointer(GL_FLOAT, stride, base+offset);
+                       glNormalPointer(GL_FLOAT, bpv, base+offset);
                        break;
                case 8:
-                       glTexCoordPointer(size, GL_FLOAT, stride, base+offset);
+                       glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
                        break;
                case 12:
-                       if(size==1)
-                               glColorPointer(4, GL_UNSIGNED_BYTE, stride, base+offset);
+                       if(sz==1)
+                               glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
                        else
-                               glColorPointer(size, GL_FLOAT, stride, base+offset);
+                               glColorPointer(sz, GL_FLOAT, bpv, base+offset);
                        break;
                }
                found|=1<<((fmt&12)>>2);
-               offset+=size;
+               offset+=sz;
        }
 
        set_array(GL_VERTEX_ARRAY, found&1, 1);