#include <stdexcept>
+#include <msp/gl/extensions/arb_shader_objects.h>
+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
#include "buffer.h"
#include "color.h"
#include "error.h"
UniformBlock::UniformBlock():
buf_range(0)
-{ }
+{
+ static Require _req(ARB_shader_objects);
+}
UniformBlock::UniformBlock(unsigned s):
size(s),
data(size),
buf_range(0)
-{ }
+{
+ static Require _req(ARB_uniform_buffer_object);
+}
UniformBlock::~UniformBlock()
{
buf_range = 0;
}
-void UniformBlock::upload_data() const
+void UniformBlock::upload_data(char *target) const
{
if(!buf_range)
buf_range = new BufferRange(*get_buffer(), get_offset(), size);
- buf_range->data(&data[0]);
+
+ if(target)
+ copy(data.begin(), data.end(), target);
+ else
+ buf_range->data(&data[0]);
}
void UniformBlock::attach(int index, const Uniform &uni)