]> git.tdb.fi Git - libs/gl.git/blobdiff - source/transform.h
Keep track of which components have been set in Transform
[libs/gl.git] / source / transform.h
index 01c783bd7aa3ede6fe428f85f28c4cb4878ff079..1d0aedddf71b3fe900ffc2b7689008759ef3939e 100644 (file)
@@ -21,13 +21,39 @@ public:
                Loader(Transform &);
 
        private:
+               void position_x(float);
+               void position_y(float);
+               void position_z(float);
                void position(float, float, float);
+               void euler_x(float);
+               void euler_y(float);
+               void euler_z(float);
                void euler(float, float, float);
                void rotation(float, float, float, float);
+               void scale_x(float);
+               void scale_y(float);
+               void scale_z(float);
                void scale_uniform(float);
                void scale(float, float, float);
        };
 
+       enum ComponentMask
+       {
+               NONE = 0,
+               POSITION_X = 1,
+               POSITION_Y = 2,
+               POSITION_Z = 4,
+               POSITION = POSITION_X|POSITION_Y|POSITION_Z,
+               EULER_X = 8,
+               EULER_Y = 16,
+               EULER_Z = 32,
+               EULER = EULER_X|EULER_Y|EULER_Z,
+               SCALE_X = 64,
+               SCALE_Y = 128,
+               SCALE_Z = 256,
+               SCALE = SCALE_X|SCALE_Y|SCALE_Z
+       };
+
        typedef Geometry::Angle<float> Angle;
        typedef LinAl::Vector<Angle, 3> AngleVector3;
 
@@ -35,6 +61,7 @@ private:
        Vector3 position;
        AngleVector3 euler;
        Vector3 scale;
+       ComponentMask mask;
 
 public:
        Transform();
@@ -49,10 +76,23 @@ public:
        const Vector3 &get_position() const { return position; }
        const AngleVector3 &get_euler() const { return euler; }
        const Vector3 &get_scale() const { return scale; }
+       ComponentMask get_mask() const { return mask; }
 
        Matrix to_matrix() const;
 };
 
+inline Transform::ComponentMask operator&(Transform::ComponentMask m1, Transform::ComponentMask m2)
+{ return static_cast<Transform::ComponentMask>(static_cast<int>(m1)&static_cast<int>(m2)); }
+
+inline Transform::ComponentMask operator|(Transform::ComponentMask m1, Transform::ComponentMask m2)
+{ return static_cast<Transform::ComponentMask>(static_cast<int>(m1)|static_cast<int>(m2)); }
+
+inline Transform::ComponentMask operator^(Transform::ComponentMask m1, Transform::ComponentMask m2)
+{ return static_cast<Transform::ComponentMask>(static_cast<int>(m1)^static_cast<int>(m2)); }
+
+inline Transform::ComponentMask operator~(Transform::ComponentMask m)
+{ return static_cast<Transform::ComponentMask>(~static_cast<int>(m)); }
+
 } // namespace GL
 } // namespace Msp