]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texturecube.h
Do not attempt to legacy-bind texture targets which do not support it
[libs/gl.git] / source / texturecube.h
index 1c0d672428a8f098e2e8b33744b6894aab2e783d..ea1c8296190ade9703121238771c9277baba3d04 100644 (file)
@@ -1,12 +1,10 @@
 #ifndef MSP_GL_TEXTURECUBE_H_
 #define MSP_GL_TEXTURECUBE_H_
 
+#include <msp/gl/extensions/arb_texture_cube_map.h>
 #include <msp/graphics/image.h>
-#include "datatype.h"
-#include "pixelformat.h"
 #include "texture.h"
 #include "vector.h"
-#include <msp/gl/extensions/arb_texture_cube_map.h>
 
 namespace Msp {
 namespace GL {
@@ -44,17 +42,19 @@ public:
        private:
                void init();
 
+               void external_image(TextureCubeFace, const std::string &);
                void image_data(TextureCubeFace, const std::string &);
                void raw_data(TextureCubeFace, const std::string &);
                void storage(PixelFormat, unsigned);
        };
 
 private:
-       PixelFormat ifmt;
        unsigned size;
        unsigned allocated;
 
+       static TextureCubeFace face_order[6];
        static Vector3 directions[6];
+       static unsigned orientations[12];
 
 public:
        TextureCube();
@@ -82,15 +82,20 @@ public:
 
        void image(TextureCubeFace, const Graphics::Image &, bool = false);
 
+       virtual void image(const Graphics::Image &, bool = false);
+
        unsigned get_size() const { return size; }
 private:
-       unsigned get_level_size(unsigned);
+       unsigned get_n_levels() const;
+       unsigned get_level_size(unsigned) const;
 
 public:
        /** Translates indices into face constants.  Valid indices are between 0
        and 5, inclusive. */
        static TextureCubeFace enumerate_faces(unsigned);
 
+       static unsigned get_face_index(TextureCubeFace);
+
        /** Returns a vector pointing out of the face. */
        static const Vector3 &get_face_direction(TextureCubeFace);
 
@@ -103,7 +108,8 @@ public:
        /** Returns a vector pointing to the center a texel. */
        Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
 
-       virtual AsyncLoader *load(IO::Seekable &) { return 0; }
+       virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+       virtual UInt64 get_data_size() const;
        virtual void unload() { }
 };