/** Returns a vector pointing to the center a texel. */
Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
- virtual AsyncLoader *load(IO::Seekable &) { return 0; }
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
virtual UInt64 get_data_size() const;
virtual void unload() { }
};