]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texturecube.cpp
Separate abstract pixel compositions from concrete pixel formats
[libs/gl.git] / source / texturecube.cpp
index 65b1845eaf9ca5f1bb82f9886ada4ed0eed46472..b0887ca85b1e4fca0e88769da87e4621f0d3af54 100644 (file)
@@ -1,5 +1,6 @@
 #include <msp/datafile/collection.h>
 #include <msp/gl/extensions/arb_texture_cube_map.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/io/memory.h>
 #include <msp/strings/format.h>
 #include "bindable.h"
@@ -12,6 +13,16 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
+TextureCubeFace TextureCube::face_order[6] =
+{
+       POSITIVE_X,
+       NEGATIVE_X,
+       POSITIVE_Y,
+       NEGATIVE_Y,
+       POSITIVE_Z,
+       NEGATIVE_Z
+};
+
 Vector3 TextureCube::directions[6] =
 {
        Vector3(1, 0, 0),
@@ -22,42 +33,64 @@ Vector3 TextureCube::directions[6] =
        Vector3(0, 0, -1)
 };
 
+unsigned TextureCube::orientations[12] =
+{
+       5, 3,
+       4, 3,
+       0, 4,
+       0, 5,
+       0, 3,
+       1, 3
+};
+
 TextureCube::TextureCube():
        Texture(GL_TEXTURE_CUBE_MAP),
-       ifmt(RGB),
        size(0),
        allocated(0)
 {
        static Require _req(ARB_texture_cube_map);
 }
 
-void TextureCube::storage(PixelFormat fmt, unsigned sz)
+void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
 {
        if(size>0)
                throw invalid_operation("TextureCube::storage");
        if(sz==0)
                throw invalid_argument("TextureCube::storage");
 
-       if(MSP_sized_internal_formats)
-               fmt = get_sized_pixelformat(fmt);
-       require_pixelformat(fmt);
-
-       ifmt = fmt;
+       set_internal_format(fmt);
        size = sz;
+       levels = get_n_levels();
+       if(lv>0)
+               levels = min(levels, lv);
 }
 
 void TextureCube::allocate(unsigned level)
 {
-       if(allocated&(1<<level))
+       if(size==0)
+               throw invalid_operation("TextureCube::allocate");
+       if(level>=levels)
+               throw invalid_argument("TextureCube::allocate");
+       if(allocated&(64<<level))
                return;
 
-       PixelFormat base_fmt = get_base_pixelformat(ifmt);
-       DataType type = get_alloc_type(base_fmt);
-       for(unsigned i=0; i<6; ++i)
-               image(enumerate_faces(i), level, base_fmt, type, 0);
+       if(ARB_texture_storage)
+       {
+               BindRestore _bind(this);
+               glTexStorage2D(target, levels, ifmt, size, size);
+               apply_swizzle();
+               allocated |= (1<<levels)-1;
+       }
+       else
+       {
+               PixelComponents comp = get_components(ifmt);
+               DataType type = get_component_type(ifmt);
+               for(unsigned i=0; i<6; ++i)
+                       image(enumerate_faces(i), level, comp, type, 0);
+       }
 }
 
-void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
+void TextureCube::image(TextureCubeFace face, unsigned level, PixelComponents comp, DataType type, const void *data)
 {
        if(size==0)
                throw invalid_operation("TextureCube::image");
@@ -66,41 +99,66 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D
        if(s==0)
                throw out_of_range("TextureCube::image");
 
+       if(ARB_texture_storage)
+               return sub_image(face, level, 0, 0, s, s, comp, type, data);
+
        BindRestore _bind(this);
-       glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
 
-       // XXX Allocation should be tracked per-face, but we'll run out of bits
-       allocated |= 1<<level;
-       if(gen_mipmap && level==0)
+       if(!allocated)
+       {
+               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               apply_swizzle();
+       }
+       glTexImage2D(face, level, ifmt, s, s, 0, get_upload_components(comp), type, data);
+
+       if(level==0)
+       {
+               allocated |= 1<<get_face_index(face);
+               if((allocated&63)==63)
+               {
+                       allocated |= 64;
+                       if(auto_gen_mipmap)
+                       {
+                               generate_mipmap();
+                               allocated |= (64<<levels)-1;
+                       }
+               }
+       }
+       else if(!(allocated&(64<<level)))
        {
-               // TODO Only do this once all faces are created
-               auto_generate_mipmap();
-               allocated |= (1<<get_n_levels())-1;
+               for(unsigned i=0; i<6; ++i)
+                       if(enumerate_faces(i)!=face)
+                               glTexImage2D(enumerate_faces(i), level, ifmt, s, s, 0, comp, type, 0);
+
+               allocated |= 64<<level;
        }
 }
 
-void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
+void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
 {
        if(size==0)
                throw invalid_operation("TextureCube::sub_image");
 
+       BindRestore _bind(this);
        allocate(level);
 
-       BindRestore _bind(this);
-       glTexSubImage2D(face, level, x, y, wd, ht, fmt, type, data);
+       glTexSubImage2D(face, level, x, y, wd, ht, get_upload_components(comp), type, data);
+
+       if(auto_gen_mipmap && level==0)
+               generate_mipmap();
 }
 
 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
 {
        unsigned w = img.get_width();
        unsigned h = img.get_height();
-       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       PixelFormat fmt = pixelformat_from_image(img);
        if(size==0)
        {
                if(w!=h)
                        throw incompatible_data("TextureCube::image");
 
-               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
+               storage(make_pixelformat(get_components(fmt), get_component_type(fmt), srgb), w);
        }
        else if(w!=size || h!=size)
                throw incompatible_data("TextureCube::image");
@@ -108,10 +166,10 @@ void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool s
        PixelStore pstore = PixelStore::from_image(img);
        BindRestore _bind_ps(pstore);
 
-       image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
+       image(face, 0, get_components(fmt), get_component_type(fmt), img.get_data());
 }
 
-void TextureCube::image(const Graphics::Image &img, bool srgb)
+void TextureCube::image(const Graphics::Image &img, unsigned lv, bool srgb)
 {
        unsigned w = img.get_width();
        unsigned h = img.get_height();
@@ -120,9 +178,11 @@ void TextureCube::image(const Graphics::Image &img, bool srgb)
                throw incompatible_data("TextureCube::image");
        h /= 6;
 
-       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       PixelFormat fmt = pixelformat_from_image(img);
+       PixelComponents comp = get_components(fmt);
+       DataType type = get_component_type(fmt);
        if(size==0)
-               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
+               storage(make_pixelformat(comp, type, srgb), w, lv);
        else if(w!=size || h!=size)
                throw incompatible_data("TextureCube::image");
 
@@ -132,7 +192,7 @@ void TextureCube::image(const Graphics::Image &img, bool srgb)
        const char *cdata = reinterpret_cast<const char *>(img.get_data());
        unsigned face_size = img.get_stride()*size;
        for(unsigned i=0; i<6; ++i)
-               image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size);
+               image(enumerate_faces(i), 0, comp, type, cdata+i*face_size);
 }
 
 unsigned TextureCube::get_n_levels() const
@@ -149,58 +209,38 @@ unsigned TextureCube::get_level_size(unsigned level) const
 
 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
 {
-       switch(i)
-       {
-       case 0: return POSITIVE_X;
-       case 1: return NEGATIVE_X;
-       case 2: return POSITIVE_Y;
-       case 3: return NEGATIVE_Y;
-       case 4: return POSITIVE_Z;
-       case 5: return NEGATIVE_Z;
-       default: throw out_of_range("TextureCube::enumerate_faces");
-       }
+       if(i>=6)
+               throw out_of_range("TextureCube::enumerate_faces");
+       return face_order[i];
 }
 
-const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
+unsigned TextureCube::get_face_index(TextureCubeFace face)
 {
        switch(face)
        {
-       case POSITIVE_X: return directions[0];
-       case NEGATIVE_X: return directions[1];
-       case POSITIVE_Y: return directions[2];
-       case NEGATIVE_Y: return directions[3];
-       case POSITIVE_Z: return directions[4];
-       case NEGATIVE_Z: return directions[5];
-       default: throw invalid_argument("TextureCube::get_face_direction");
+       case POSITIVE_X: return 0;
+       case NEGATIVE_X: return 1;
+       case POSITIVE_Y: return 2;
+       case NEGATIVE_Y: return 3;
+       case POSITIVE_Z: return 4;
+       case NEGATIVE_Z: return 5;
+       default: throw invalid_argument("TextureCube::get_face_index");
        }
 }
 
+const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
+{
+       return directions[get_face_index(face)];
+}
+
 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
 {
-       switch(face)
-       {
-       case POSITIVE_X: return directions[5];
-       case NEGATIVE_X: return directions[4];
-       case POSITIVE_Y: return directions[0];
-       case NEGATIVE_Y: return directions[0];
-       case POSITIVE_Z: return directions[0];
-       case NEGATIVE_Z: return directions[1];
-       default: throw invalid_argument("TextureCube::get_s_direction");
-       }
+       return directions[orientations[get_face_index(face)*2]];
 }
 
 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
 {
-       switch(face)
-       {
-       case POSITIVE_X: return directions[3];
-       case NEGATIVE_X: return directions[3];
-       case POSITIVE_Y: return directions[4];
-       case NEGATIVE_Y: return directions[5];
-       case POSITIVE_Z: return directions[3];
-       case NEGATIVE_Z: return directions[3];
-       default: throw invalid_argument("TextureCube::get_t_direction");
-       }
+       return directions[orientations[get_face_index(face)*2+1]];
 }
 
 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
@@ -237,6 +277,7 @@ void TextureCube::Loader::init()
        add("image_data", &Loader::image_data);
        add("raw_data", &Loader::raw_data);
        add("storage", &Loader::storage);
+       add("storage", &Loader::storage_levels);
 }
 
 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
@@ -259,16 +300,19 @@ void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
 
 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
 {
-       obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
+       obj.image(face, 0, get_components(obj.ifmt), get_component_type(obj.ifmt), data.data());
 }
 
 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
 {
-       if(srgb)
-               fmt = get_srgb_pixelformat(fmt);
        obj.storage(fmt, s);
 }
 
+void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l)
+{
+       obj.storage(fmt, s, l);
+}
+
 
 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
 {