]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texturecube.cpp
Support linear to sRGB conversion when loading materials and textures
[libs/gl.git] / source / texturecube.cpp
index d5453c182e128b13e201cb87d7b738e38caefd00..b071e8545df50ce665b1476b0683058a00af0590 100644 (file)
@@ -71,17 +71,20 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D
        }
 }
 
-void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
+void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
 {
        unsigned w = img.get_width();
        unsigned h = img.get_height();
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(size==0)
        {
-               if(w==h)
-                       storage(storage_pixelformat_from_graphics(img.get_format()), w);
-               else
+               if(w!=h)
                        throw incompatible_data("TextureCube::image");
+
+               PixelFormat f = storage_pixelformat_from_graphics(img.get_format());
+               if(srgb)
+                       f = get_srgb_pixelformat(f);
+               storage(f, w);
        }
        else if(w!=size || h!=size)
                throw incompatible_data("TextureCube::image");
@@ -166,6 +169,17 @@ Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsig
 
 TextureCube::Loader::Loader(TextureCube &t):
        DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
+{
+       init();
+}
+
+TextureCube::Loader::Loader(TextureCube &t, Collection &c):
+       DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
+{
+       init();
+}
+
+void TextureCube::Loader::init()
 {
        add("image_data", &Loader::image_data);
        add("raw_data", &Loader::raw_data);
@@ -178,7 +192,7 @@ void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
        IO::Memory mem(data.data(), data.size());
        img.load_io(mem);
 
-       obj.image(face, img);
+       obj.image(face, img, srgb);
 }
 
 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
@@ -188,6 +202,8 @@ void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
 
 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
 {
+       if(srgb)
+               fmt = get_srgb_pixelformat(fmt);
        obj.storage(fmt, s);
 }