]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texturecube.cpp
Implement loading functionality for texture classes that were missing it
[libs/gl.git] / source / texturecube.cpp
index 4a613a37fc948ffa61789a65d912e8b46685001a..743eb986247eb95318c98490179b3fdb95683980 100644 (file)
@@ -1,35 +1,33 @@
+#include <msp/gl/extensions/arb_texture_cube_map.h>
+#include <msp/io/memory.h>
+#include <msp/strings/format.h>
 #include "bindable.h"
 #include "error.h"
-#include "extension.h"
+#include "pixelstore.h"
 #include "texturecube.h"
 
 using namespace std;
 
-namespace {
+namespace Msp {
+namespace GL {
 
-// An array to facilitate looping through the cube faces
-Msp::GL::TextureCubeFace faces[6] =
+Vector3 TextureCube::directions[6] =
 {
-       Msp::GL::POSITIVE_X,
-       Msp::GL::NEGATIVE_X,
-       Msp::GL::POSITIVE_Y,
-       Msp::GL::NEGATIVE_Y,
-       Msp::GL::POSITIVE_Z,
-       Msp::GL::NEGATIVE_Z
+       Vector3(1, 0, 0),
+       Vector3(-1, 0, 0),
+       Vector3(0, 1, 0),
+       Vector3(0, -1, 0),
+       Vector3(0, 0, 1),
+       Vector3(0, 0, -1)
 };
 
-}
-
-
-namespace Msp {
-namespace GL {
-
 TextureCube::TextureCube():
        Texture(GL_TEXTURE_CUBE_MAP),
+       ifmt(RGB),
        size(0),
        allocated(0)
 {
-       static RequireVersion _ver(1, 3);
+       static Require _req(ARB_texture_cube_map);
 }
 
 void TextureCube::storage(PixelFormat fmt, unsigned sz)
@@ -38,6 +36,7 @@ void TextureCube::storage(PixelFormat fmt, unsigned sz)
                throw invalid_operation("TextureCube::storage");
        if(sz==0)
                throw invalid_argument("TextureCube::storage");
+       require_pixelformat(fmt);
 
        ifmt = fmt;
        size = sz;
@@ -48,8 +47,10 @@ void TextureCube::allocate(unsigned level)
        if(allocated&(1<<level))
                return;
 
+       PixelFormat base_fmt = get_base_pixelformat(ifmt);
+       DataType type = get_alloc_type(base_fmt);
        for(unsigned i=0; i<6; ++i)
-               image(faces[i], level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
+               image(enumerate_faces(i), level, base_fmt, type, 0);
 }
 
 void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
@@ -59,24 +60,203 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D
 
        unsigned s = get_level_size(level);
        if(s==0)
-               throw invalid_argument("TextureCube::image");
+               throw out_of_range("TextureCube::image");
 
-       Bind _bind(this, true);
+       BindRestore _bind(this);
        glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
 
        // XXX Allocation should be tracked per-face, but we'll run out of bits
        allocated |= 1<<level;
        if(gen_mipmap && level==0)
        {
+               // TODO Only do this once all faces are created
+               auto_generate_mipmap();
                for(; s; s>>=1, ++level) ;
                allocated |= (1<<level)-1;
        }
 }
 
+void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
+{
+       unsigned w = img.get_width();
+       unsigned h = img.get_height();
+       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       if(size==0)
+       {
+               if(w!=h)
+                       throw incompatible_data("TextureCube::image");
+
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
+       }
+       else if(w!=size || h!=size)
+               throw incompatible_data("TextureCube::image");
+
+       PixelStore pstore = PixelStore::from_image(img);
+       BindRestore _bind_ps(pstore);
+
+       image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
+}
+
+void TextureCube::image(const Graphics::Image &img, bool srgb)
+{
+       unsigned w = img.get_width();
+       unsigned h = img.get_height();
+
+       if(h!=w*6)
+               throw incompatible_data("TextureCube::image");
+       h /= 6;
+
+       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       if(size==0)
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
+       else if(w!=size || h!=size)
+               throw incompatible_data("TextureCube::image");
+
+       PixelStore pstore = PixelStore::from_image(img);
+       BindRestore _bind_ps(pstore);
+
+       const char *cdata = reinterpret_cast<const char *>(img.get_data());
+       unsigned face_size = img.get_stride()*size;
+       for(unsigned i=0; i<6; ++i)
+               image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size);
+}
+
 unsigned TextureCube::get_level_size(unsigned level)
 {
        return size>>level;
 }
 
+TextureCubeFace TextureCube::enumerate_faces(unsigned i)
+{
+       switch(i)
+       {
+       case 0: return POSITIVE_X;
+       case 1: return NEGATIVE_X;
+       case 2: return POSITIVE_Y;
+       case 3: return NEGATIVE_Y;
+       case 4: return POSITIVE_Z;
+       case 5: return NEGATIVE_Z;
+       default: throw out_of_range("TextureCube::enumerate_faces");
+       }
+}
+
+const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
+{
+       switch(face)
+       {
+       case POSITIVE_X: return directions[0];
+       case NEGATIVE_X: return directions[1];
+       case POSITIVE_Y: return directions[2];
+       case NEGATIVE_Y: return directions[3];
+       case POSITIVE_Z: return directions[4];
+       case NEGATIVE_Z: return directions[5];
+       default: throw invalid_argument("TextureCube::get_face_direction");
+       }
+}
+
+const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
+{
+       switch(face)
+       {
+       case POSITIVE_X: return directions[5];
+       case NEGATIVE_X: return directions[4];
+       case POSITIVE_Y: return directions[0];
+       case NEGATIVE_Y: return directions[0];
+       case POSITIVE_Z: return directions[0];
+       case NEGATIVE_Z: return directions[1];
+       default: throw invalid_argument("TextureCube::get_s_direction");
+       }
+}
+
+const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
+{
+       switch(face)
+       {
+       case POSITIVE_X: return directions[3];
+       case NEGATIVE_X: return directions[3];
+       case POSITIVE_Y: return directions[4];
+       case NEGATIVE_Y: return directions[5];
+       case POSITIVE_Z: return directions[3];
+       case NEGATIVE_Z: return directions[3];
+       default: throw invalid_argument("TextureCube::get_t_direction");
+       }
+}
+
+Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
+{
+       float s = (u+0.5f)*2.0f/size-1.0f;
+       float t = (v+0.5f)*2.0f/size-1.0f;
+       const Vector3 &fv = get_face_direction(face);
+       const Vector3 &sv = get_s_direction(face);
+       const Vector3 &tv = get_t_direction(face);
+       return fv+s*sv+t*tv;
+}
+
+UInt64 TextureCube::get_data_size() const
+{
+       return id ? size*size*6*get_pixel_size(ifmt) : 0;
+}
+
+
+TextureCube::Loader::Loader(TextureCube &t):
+       DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
+{
+       init();
+}
+
+TextureCube::Loader::Loader(TextureCube &t, Collection &c):
+       DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
+{
+       init();
+}
+
+void TextureCube::Loader::init()
+{
+       add("image_data", &Loader::image_data);
+       add("raw_data", &Loader::raw_data);
+       add("storage", &Loader::storage);
+}
+
+void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
+{
+       Graphics::Image img;
+       IO::Memory mem(data.data(), data.size());
+       img.load_io(mem);
+
+       obj.image(face, img, srgb);
+}
+
+void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
+{
+       obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
+}
+
+void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
+{
+       if(srgb)
+               fmt = get_srgb_pixelformat(fmt);
+       obj.storage(fmt, s);
+}
+
+
+void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
+{
+       const string &str = conv.get();
+       if(str=="POSITIVE_X")
+               face = POSITIVE_X;
+       else if(str=="NEGATIVE_X")
+               face = NEGATIVE_X;
+       else if(str=="POSITIVE_Y")
+               face = POSITIVE_Y;
+       else if(str=="NEGATIVE_Y")
+               face = NEGATIVE_Y;
+       else if(str=="POSITIVE_Z")
+               face = POSITIVE_Z;
+       else if(str=="NEGATIVE_Z")
+               face = NEGATIVE_Z;
+       else
+               throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
+}
+
 } // namespace GL
 } // namespace Msp