]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texturecube.cpp
Use ARB_texture_storage for defining texture storage
[libs/gl.git] / source / texturecube.cpp
index 24d02f4022b2aeac380410ea481a2e392181f8af..54a008ca50930054ee6c99507c27c032f4ff4e6c 100644 (file)
@@ -1,4 +1,6 @@
+#include <msp/datafile/collection.h>
 #include <msp/gl/extensions/arb_texture_cube_map.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/io/memory.h>
 #include <msp/strings/format.h>
 #include "bindable.h"
@@ -36,6 +38,9 @@ void TextureCube::storage(PixelFormat fmt, unsigned sz)
                throw invalid_operation("TextureCube::storage");
        if(sz==0)
                throw invalid_argument("TextureCube::storage");
+
+       if(MSP_sized_internal_formats)
+               fmt = get_sized_pixelformat(fmt);
        require_pixelformat(fmt);
 
        ifmt = fmt;
@@ -47,10 +52,20 @@ void TextureCube::allocate(unsigned level)
        if(allocated&(1<<level))
                return;
 
-       PixelFormat base_fmt = get_base_pixelformat(ifmt);
-       DataType type = get_alloc_type(base_fmt);
-       for(unsigned i=0; i<6; ++i)
-               image(enumerate_faces(i), level, base_fmt, type, 0);
+       if(ARB_texture_storage)
+       {
+               BindRestore _bind(this);
+               unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
+               glTexStorage2D(target, n_levels, ifmt, size, size);
+               allocated |= (1<<n_levels)-1;
+       }
+       else
+       {
+               PixelFormat base_fmt = get_base_pixelformat(ifmt);
+               DataType type = get_alloc_type(base_fmt);
+               for(unsigned i=0; i<6; ++i)
+                       image(enumerate_faces(i), level, base_fmt, type, 0);
+       }
 }
 
 void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
@@ -63,7 +78,10 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D
                throw out_of_range("TextureCube::image");
 
        BindRestore _bind(this);
-       glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
+       if(ARB_texture_storage)
+               sub_image(face, level, 0, 0, s, s, fmt, type, data);
+       else
+               glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
 
        // XXX Allocation should be tracked per-face, but we'll run out of bits
        allocated |= 1<<level;
@@ -71,11 +89,21 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D
        {
                // TODO Only do this once all faces are created
                auto_generate_mipmap();
-               for(; s; s>>=1, ++level) ;
-               allocated |= (1<<level)-1;
+               allocated |= (1<<get_n_levels())-1;
        }
 }
 
+void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
+{
+       if(size==0)
+               throw invalid_operation("TextureCube::sub_image");
+
+       allocate(level);
+
+       BindRestore _bind(this);
+       glTexSubImage2D(face, level, x, y, wd, ht, fmt, type, data);
+}
+
 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
 {
        unsigned w = img.get_width();
@@ -86,10 +114,7 @@ void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool s
                if(w!=h)
                        throw incompatible_data("TextureCube::image");
 
-               PixelFormat f = storage_pixelformat_from_graphics(img.get_format());
-               if(srgb)
-                       f = get_srgb_pixelformat(f);
-               storage(f, w);
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
        }
        else if(w!=size || h!=size)
                throw incompatible_data("TextureCube::image");
@@ -100,7 +125,38 @@ void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool s
        image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
 }
 
-unsigned TextureCube::get_level_size(unsigned level)
+void TextureCube::image(const Graphics::Image &img, bool srgb)
+{
+       unsigned w = img.get_width();
+       unsigned h = img.get_height();
+
+       if(h!=w*6)
+               throw incompatible_data("TextureCube::image");
+       h /= 6;
+
+       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       if(size==0)
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
+       else if(w!=size || h!=size)
+               throw incompatible_data("TextureCube::image");
+
+       PixelStore pstore = PixelStore::from_image(img);
+       BindRestore _bind_ps(pstore);
+
+       const char *cdata = reinterpret_cast<const char *>(img.get_data());
+       unsigned face_size = img.get_stride()*size;
+       for(unsigned i=0; i<6; ++i)
+               image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size);
+}
+
+unsigned TextureCube::get_n_levels() const
+{
+       unsigned n = 0;
+       for(unsigned s=size; s; s>>=1, ++n) ;
+       return n;
+}
+
+unsigned TextureCube::get_level_size(unsigned level) const
 {
        return size>>level;
 }
@@ -191,11 +247,21 @@ TextureCube::Loader::Loader(TextureCube &t, Collection &c):
 
 void TextureCube::Loader::init()
 {
+       add("external_image", &Loader::external_image);
        add("image_data", &Loader::image_data);
        add("raw_data", &Loader::raw_data);
        add("storage", &Loader::storage);
 }
 
+void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
+{
+       Graphics::Image img;
+       RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
+       img.load_io(*io);
+
+       obj.image(face, img, srgb);
+}
+
 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
 {
        Graphics::Image img;