]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texturecube.cpp
Use explicit mipmap generation if necessary
[libs/gl.git] / source / texturecube.cpp
index eb7448c324ea14c7e82e0dd0da32ba8d9e30ed87..37390a853612523e503889230f030f2a70d2b73d 100644 (file)
@@ -3,6 +3,7 @@
 #include <msp/strings/format.h>
 #include "bindable.h"
 #include "error.h"
+#include "pixelstore.h"
 #include "texturecube.h"
 
 using namespace std;
@@ -22,6 +23,7 @@ Vector3 TextureCube::directions[6] =
 
 TextureCube::TextureCube():
        Texture(GL_TEXTURE_CUBE_MAP),
+       ifmt(RGB),
        size(0),
        allocated(0)
 {
@@ -58,33 +60,41 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D
        if(s==0)
                throw out_of_range("TextureCube::image");
 
-       Bind _bind(this, true);
+       BindRestore _bind(this);
        glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
 
        // XXX Allocation should be tracked per-face, but we'll run out of bits
        allocated |= 1<<level;
        if(gen_mipmap && level==0)
        {
+               // TODO Only do this once all faces are created
+               auto_generate_mipmap();
                for(; s; s>>=1, ++level) ;
                allocated |= (1<<level)-1;
        }
 }
 
-void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
+void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
 {
        unsigned w = img.get_width();
        unsigned h = img.get_height();
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(size==0)
        {
-               if(w==h)
-                       storage(fmt, w);
-               else
+               if(w!=h)
                        throw incompatible_data("TextureCube::image");
+
+               PixelFormat f = storage_pixelformat_from_graphics(img.get_format());
+               if(srgb)
+                       f = get_srgb_pixelformat(f);
+               storage(f, w);
        }
        else if(w!=size || h!=size)
                throw incompatible_data("TextureCube::image");
 
+       PixelStore pstore = PixelStore::from_image(img);
+       BindRestore _bind_ps(pstore);
+
        image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
 }
 
@@ -159,9 +169,25 @@ Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsig
        return fv+s*sv+t*tv;
 }
 
+UInt64 TextureCube::get_data_size() const
+{
+       return id ? size*size*6*get_pixel_size(ifmt) : 0;
+}
+
 
 TextureCube::Loader::Loader(TextureCube &t):
        DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
+{
+       init();
+}
+
+TextureCube::Loader::Loader(TextureCube &t, Collection &c):
+       DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
+{
+       init();
+}
+
+void TextureCube::Loader::init()
 {
        add("image_data", &Loader::image_data);
        add("raw_data", &Loader::raw_data);
@@ -174,16 +200,18 @@ void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
        IO::Memory mem(data.data(), data.size());
        img.load_io(mem);
 
-       obj.image(face, img);
+       obj.image(face, img, srgb);
 }
 
 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
 {
-       obj.image(face, 0, obj.ifmt, UNSIGNED_BYTE, data.data());
+       obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
 }
 
 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
 {
+       if(srgb)
+               fmt = get_srgb_pixelformat(fmt);
        obj.storage(fmt, s);
 }