]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texturecube.cpp
Improve allocation handling in cube map textures
[libs/gl.git] / source / texturecube.cpp
index da7bb9250c59377267f0453163898c27ccff5801..14ddf43d41c2cdc076e4489a62e2ed2e7341dd36 100644 (file)
@@ -71,7 +71,7 @@ void TextureCube::allocate(unsigned level)
                throw invalid_operation("TextureCube::allocate");
        if(level>=levels)
                throw invalid_argument("TextureCube::allocate");
-       if(allocated&(1<<level))
+       if(allocated&(64<<level))
                return;
 
        if(ARB_texture_storage)
@@ -102,15 +102,31 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D
                return sub_image(face, level, 0, 0, s, s, fmt, type, data);
 
        BindRestore _bind(this);
+
+       if(!allocated)
+               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
        glTexImage2D(face, level, ifmt, s, s, 0, get_upload_format(fmt), type, data);
 
-       // XXX Allocation should be tracked per-face, but we'll run out of bits
-       allocated |= 1<<level;
-       if(auto_gen_mipmap && level==0)
+       if(level==0)
        {
-               // TODO Only do this once all faces are created
-               generate_mipmap();
-               allocated |= (1<<get_n_levels())-1;
+               allocated |= 1<<get_face_index(face);
+               if((allocated&63)==63)
+               {
+                       allocated |= 64;
+                       if(auto_gen_mipmap)
+                       {
+                               generate_mipmap();
+                               allocated |= (64<<levels)-1;
+                       }
+               }
+       }
+       else if(!(allocated&(64<<level)))
+       {
+               for(unsigned i=0; i<6; ++i)
+                       if(enumerate_faces(i)!=face)
+                               glTexImage2D(enumerate_faces(i), level, ifmt, s, s, 0, get_upload_format(fmt), type, 0);
+
+               allocated |= 64<<level;
        }
 }
 
@@ -149,7 +165,7 @@ void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool s
        image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
 }
 
-void TextureCube::image(const Graphics::Image &img, bool srgb)
+void TextureCube::image(const Graphics::Image &img, unsigned lv, bool srgb)
 {
        unsigned w = img.get_width();
        unsigned h = img.get_height();
@@ -161,7 +177,7 @@ void TextureCube::image(const Graphics::Image &img, bool srgb)
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(size==0)
        {
-               unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1);
+               unsigned l = (is_mipmapped(min_filter) ? lv : 1);
                storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, l);
        }
        else if(w!=size || h!=size)